Here is a list of all class members with links to the classes they belong to:
- i -
- icon : EasyTalk.Nodes.Common.ConversationNode
- Icon : EasyTalk.Nodes.Common.ConversationNode
- iconDisplay : EasyTalk.Display.DialogueDisplay
- IconID : EasyTalk.Nodes.Common.ConversationLine
- iconId : EasyTalk.Nodes.Tags.NameTag
- iconPanel : EasyTalk.Display.IconConversationDisplayListener, EasyTalk.Display.IconDisplay
- iconsSprites : EasyTalk.Character.CharacterDefinition
- IconsSprites : EasyTalk.Character.CharacterDefinition
- ID : EasyTalk.Character.AnimatableDisplayImage
- id : EasyTalk.Character.AnimatableDisplayImage
- ID : EasyTalk.Display.DialogueOption
- id : EasyTalk.Localization.Translation
- ID : EasyTalk.Nodes.Common.ConversationLine, EasyTalk.Nodes.Core.Node, EasyTalk.Nodes.Core.NodeConnection
- id : EasyTalk.Nodes.Core.NodeConnection, EasyTalk.Nodes.Tags.IDTag
- IDTag() : EasyTalk.Nodes.Tags.IDTag
- image : EasyTalk.Display.AnimatableSpritePanel
- imageId : EasyTalk.Nodes.Utility.ShowNodeItem
- ImageID : EasyTalk.Nodes.Utility.ShowNodeItem
- Images : EasyTalk.Display.OptionDisplay
- images : EasyTalk.Display.OptionDisplay
- imageStyleSettings : EasyTalk.Display.Style.CharacterNameStyle, EasyTalk.Display.Style.ContinueDisplayStyle, EasyTalk.Display.Style.OptionButtonStyle
- imageType : EasyTalk.Display.Style.ImageStyleSettings
- increment : EasyTalk.Display.AnimatableSpritePanel
- index : EasyTalk.Nodes.Flow.PathSelectorNode
- Index : EasyTalk.Nodes.Flow.PathSelectorNode
- index : EasyTalk.Nodes.Logic.ValueSelectorNode
- Index : EasyTalk.Nodes.Logic.ValueSelectorNode
- IndexSubDisplays() : EasyTalk.Display.DialogueDisplay
- indexValue : EasyTalk.Nodes.Flow.PathSelectorNode, EasyTalk.Nodes.Logic.ValueSelectorNode
- IndexVariableNames() : EasyTalk.Localization.TranslationSet
- IndexVariablesNames() : EasyTalk.Nodes.Variable.NodeVariable
- Init() : EasyTalk.Controller.DialogueController, EasyTalk.Display.AbstractDialogueDisplay, EasyTalk.Display.AnimatableSpritePanel, EasyTalk.Display.CharacterDisplay, EasyTalk.Display.CharacterSpritePanel, EasyTalk.Display.DialogueDisplay, EasyTalk.Display.DialoguePanel, EasyTalk.Display.DirectionalOptionDisplay, EasyTalk.Display.OptionDisplay, EasyTalk.Display.OptionListDisplay
- Initialize() : EasyTalk.Controller.NodeHandler
- InitializeCharacterDisplay() : EasyTalk.Display.DialogueDisplay
- InitializeCharacterLibrary() : EasyTalk.Display.CharacterSpritePanel
- InitializeContinueDisplay() : EasyTalk.Display.DialogueDisplay
- initialized : EasyTalk.Display.CharacterDisplay
- InitializeGlobalVariables() : EasyTalk.Controller.DialogueController, EasyTalk.Controller.NodeHandler
- InitializeIconDisplay() : EasyTalk.Display.DialogueDisplay
- InitializeOptionDisplay() : EasyTalk.Display.DialogueDisplay
- InitialValue : EasyTalk.Nodes.Variable.GlobalNodeVariable
- initialValue : EasyTalk.Nodes.Variable.GlobalNodeVariable, EasyTalk.Nodes.Variable.NodeVariable
- inputField : EasyTalk.Display.TextInputDisplay
- inputIdToNodeMap : EasyTalk.Controller.NodeHandler
- inputNode : EasyTalk.Display.TextInputDisplay
- Inputs : EasyTalk.Nodes.Core.Node
- inputs : EasyTalk.Nodes.Core.Node
- InputText : EasyTalk.Nodes.Utility.PlayerInputNode
- inputText : EasyTalk.Nodes.Utility.PlayerInputNode
- inputWarningSent : EasyTalk.Display.DialogueInputHandler
- Instance : EasyTalk.Controller.EasyTalkGameState
- instance : EasyTalk.Controller.EasyTalkGameState
- Instance : EasyTalk.Display.AbstractDialogueDisplay
- instance : EasyTalk.Display.AbstractDialogueDisplay
- Interactable : EasyTalk.Display.DialogueButton
- Interrupt() : EasyTalk.Nodes.Core.AsyncNode, EasyTalk.Nodes.Utility.HideNode, EasyTalk.Nodes.Utility.PlayerInputNode, EasyTalk.Nodes.Utility.ShowNode
- isAudioPlaying : EasyTalk.Controller.DialogueController
- IsAudioPlaying() : EasyTalk.Controller.DialogueController
- IsClickable : EasyTalk.Display.DialogueButton
- isClickable : EasyTalk.Display.DialogueButton
- isClickReady : EasyTalk.Display.DialogueButton
- isCloseTag : EasyTalk.Nodes.Tags.TMPTag
- isContinueAllowed : EasyTalk.Display.AbstractDialogueDisplay
- IsContinueAllowed : EasyTalk.Display.AbstractDialogueDisplay
- IsCurrentlyInConversation : EasyTalk.Display.AbstractDialogueDisplay
- IsDialogueFlowConnection() : EasyTalk.Nodes.Core.NodeConnection
- IsDisplayed : EasyTalk.Display.DialogueOption
- isDisplayed : EasyTalk.Nodes.Common.OptionModifierNode
- IsDisplayed : EasyTalk.Nodes.Common.OptionModifierNode
- isDynamic : EasyTalk.Display.OptionListDisplay
- IsExecutingFromDialogueFlow : EasyTalk.Nodes.Core.AsyncNode
- isExecutingFromDialogueFlow : EasyTalk.Nodes.Utility.HideNode
- IsExecutingFromDialogueFlow : EasyTalk.Nodes.Utility.HideNode
- isExecutingFromDialogueFlow : EasyTalk.Nodes.Utility.PlayerInputNode
- IsExecutingFromDialogueFlow : EasyTalk.Nodes.Utility.PlayerInputNode
- isExecutingFromDialogueFlow : EasyTalk.Nodes.Utility.ShowNode
- IsExecutingFromDialogueFlow : EasyTalk.Nodes.Utility.ShowNode
- IsExecutionComplete() : EasyTalk.Nodes.Core.AsyncNode
- isExecutionComplete : EasyTalk.Nodes.Utility.HideNode
- IsExecutionComplete() : EasyTalk.Nodes.Utility.HideNode
- isExecutionComplete : EasyTalk.Nodes.Utility.PlayerInputNode
- IsExecutionComplete() : EasyTalk.Nodes.Utility.PlayerInputNode
- isExecutionComplete : EasyTalk.Nodes.Utility.ShowNode
- IsExecutionComplete() : EasyTalk.Nodes.Utility.ShowNode
- IsExpanded : EasyTalk.Nodes.Utility.HideNodeItem
- isExpanded : EasyTalk.Nodes.Utility.HideNodeItem
- IsExpanded : EasyTalk.Nodes.Utility.ShowNodeItem
- isExpanded : EasyTalk.Nodes.Utility.ShowNodeItem
- isGlobal : EasyTalk.Nodes.Variable.NodeVariable
- IsGlobal : EasyTalk.Nodes.Variable.VariableNode
- isGlobal : EasyTalk.Nodes.Variable.VariableNode
- IsHidden : EasyTalk.Display.DialoguePanel
- isHidden : EasyTalk.Display.DialoguePanel
- isInteractable : EasyTalk.Display.DialogueButton
- IsItemAnimating() : EasyTalk.Animation.UIAnimator
- isOptionSelectionAllowed : EasyTalk.Display.AbstractDialogueDisplay
- IsOptionSelectionAllowed : EasyTalk.Display.AbstractDialogueDisplay
- IsPlaying : EasyTalk.Display.AbstractDialogueDisplay
- isProcessingAsyncNode : EasyTalk.Controller.NodeHandler
- IsQuickExitAllowed : EasyTalk.Display.AbstractDialogueDisplay
- isRunning : EasyTalk.Controller.DialogueController
- IsSelectable : EasyTalk.Display.DialogueOption, EasyTalk.Nodes.Common.OptionModifierNode
- isSelectable : EasyTalk.Nodes.Common.OptionModifierNode
- IsShowingCharacter() : EasyTalk.Display.CharacterDisplay
- IsSkippable() : EasyTalk.Nodes.Core.AsyncNode, EasyTalk.Nodes.Utility.HideNode, EasyTalk.Nodes.Utility.PlayerInputNode, EasyTalk.Nodes.Utility.ShowNode
- isWaitingForNodeValueDetermination : EasyTalk.Controller.NodeHandler
- Items : EasyTalk.Nodes.Core.ListNode
- items : EasyTalk.Nodes.Core.ListNode
- itemsAnimationCounter : EasyTalk.Animation.UIAnimator