EasyTalk API
Loading...
Searching...
No Matches
EasyTalk.Display.DialogueOption Class Reference

This class is a representation of a dialogue option presented to a player. More...

Properties

string ID [get, set]
 GEts or sets the ID attributed to the Dialogue Option.
 
string OptionText = "..." [get, set]
 Gets or sets the text of the option.
 
string PreTranslationText [get, set]
 The evaluated text value of the option, immediately prior to when it was translated.
 
int OptionIndex = -1 [get, set]
 Gets or sets the index of the option (as it occurs in the original list of options).
 
bool IsDisplayed = true [get, set]
 Gets or sets whether the option is to be displayed.
 
bool IsSelectable = true [get, set]
 Gets or sets whether the option is selectable.
 

Detailed Description

This class is a representation of a dialogue option presented to a player.

Property Documentation

◆ ID

string EasyTalk.Display.DialogueOption.ID
getset

GEts or sets the ID attributed to the Dialogue Option.

◆ IsDisplayed

bool EasyTalk.Display.DialogueOption.IsDisplayed = true
getset

Gets or sets whether the option is to be displayed.

◆ IsSelectable

bool EasyTalk.Display.DialogueOption.IsSelectable = true
getset

Gets or sets whether the option is selectable.

◆ OptionIndex

int EasyTalk.Display.DialogueOption.OptionIndex = -1
getset

Gets or sets the index of the option (as it occurs in the original list of options).

◆ OptionText

string EasyTalk.Display.DialogueOption.OptionText = "..."
getset

Gets or sets the text of the option.

◆ PreTranslationText

string EasyTalk.Display.DialogueOption.PreTranslationText
getset

The evaluated text value of the option, immediately prior to when it was translated.