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EasyTalk API
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Defines the structure of an item within a Show node for showing a Dialogue Panel or a character portrayal. More...
Public Member Functions | |
| ShowNodeItem () | |
| Creates a new ShowNodeItem. | |
| ShowNodeItem (ShowMode showMode, string characterName, string imageId, bool overrideDisplayId, string displayId) | |
| Creates a new ShowNodeItem. | |
Public Member Functions inherited from EasyTalk.Nodes.Core.ListItem | |
| ListItem () | |
Properties | |
| string | CharacterName [get, set] |
| Gets or sets the ID of the character's portrayal to show. | |
| ShowMode | ShowMode [get, set] |
| Gets or sets the mode to use. | |
| string | ImageID [get, set] |
| Gets or sets the character portrayal image to use. | |
| bool | OverrideDisplayID [get, set] |
| Gets or sets whether the display ID to use for character portrayals should override the default target ID configured in the character library. | |
| string | DisplayID [get, set] |
| Gets or sets the Display ID to show. | |
| bool | IsExpanded [get, set] |
| Gets or sets whether the item is in an expanded state in the node editor UI. | |
Private Attributes | |
| ShowMode | mode |
| The mode to use, either DISPLAY or CHARACTER. | |
| string | characterName |
| The name of the character to show (if applicable). | |
| string | imageId |
| The ID of the character's portrayal to show (if applicable). | |
| bool | overrideDisplayId |
| Whether or not the display ID should be overridden for showing a character portrayal (if applicable). | |
| string | displayId |
| The Display ID of the display to show (if applicable). | |
| bool | isExpanded |
| Whether or not the item is expanded in the node (used for editor UI). | |
Defines the structure of an item within a Show node for showing a Dialogue Panel or a character portrayal.
| EasyTalk.Nodes.Utility.ShowNodeItem.ShowNodeItem | ( | ) |
Creates a new ShowNodeItem.
| EasyTalk.Nodes.Utility.ShowNodeItem.ShowNodeItem | ( | ShowMode | showMode, |
| string | characterName, | ||
| string | imageId, | ||
| bool | overrideDisplayId, | ||
| string | displayId ) |
Creates a new ShowNodeItem.
| showMode | The ShowMode to use. |
| characterName | The name of the character to show. |
| imageId | The ID of the character portrayal to show. |
| overrideDisplayId | Whether the display ID is overridden. |
| displayId | The Display ID of the display to show. |
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private |
The name of the character to show (if applicable).
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private |
The Display ID of the display to show (if applicable).
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private |
The ID of the character's portrayal to show (if applicable).
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private |
Whether or not the item is expanded in the node (used for editor UI).
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private |
The mode to use, either DISPLAY or CHARACTER.
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private |
Whether or not the display ID should be overridden for showing a character portrayal (if applicable).
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getset |
Gets or sets the ID of the character's portrayal to show.
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getset |
Gets or sets the Display ID to show.
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getset |
Gets or sets the character portrayal image to use.
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getset |
Gets or sets whether the item is in an expanded state in the node editor UI.
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getset |
Gets or sets whether the display ID to use for character portrayals should override the default target ID configured in the character library.
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getset |
Gets or sets the mode to use.