Defines the structure of an item within a Show node for showing a Dialogue Panel or a character portrayal.
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Inherits EasyTalk.Nodes.Core.ListItem.
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string | CharacterName [get, set] |
| Gets or sets the ID of the character's portrayal to show.
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ShowMode | ShowMode [get, set] |
| Gets or sets the mode to use.
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string | ImageID [get, set] |
| Gets or sets the character portrayal image to use.
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bool | OverrideDisplayID [get, set] |
| Gets or sets whether the display ID to use for character portrayals should override the default target ID configured in the character library.
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string | DisplayID [get, set] |
| Gets or sets the Display ID to show.
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bool | IsExpanded [get, set] |
| Gets or sets whether the item is in an expanded state in the node editor UI.
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ShowMode | mode |
| The mode to use, either DISPLAY or CHARACTER.
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string | characterName |
| The name of the character to show (if applicable).
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string | imageId |
| The ID of the character's portrayal to show (if applicable).
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bool | overrideDisplayId |
| Whether or not the display ID should be overridden for showing a character portrayal (if applicable).
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string | displayId |
| The Display ID of the display to show (if applicable).
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bool | isExpanded |
| Whether or not the item is expanded in the node (used for editor UI).
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Defines the structure of an item within a Show node for showing a Dialogue Panel or a character portrayal.
◆ ShowNodeItem() [1/2]
EasyTalk.Nodes.Utility.ShowNodeItem.ShowNodeItem |
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Creates a new ShowNodeItem.
◆ ShowNodeItem() [2/2]
EasyTalk.Nodes.Utility.ShowNodeItem.ShowNodeItem |
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ShowMode | showMode, |
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string | characterName, |
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string | imageId, |
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bool | overrideDisplayId, |
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string | displayId ) |
Creates a new ShowNodeItem.
- Parameters
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showMode | The ShowMode to use. |
characterName | The name of the character to show. |
imageId | The ID of the character portrayal to show. |
overrideDisplayId | Whether the display ID is overridden. |
displayId | The Display ID of the display to show. |
◆ characterName
string EasyTalk.Nodes.Utility.ShowNodeItem.characterName |
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private |
The name of the character to show (if applicable).
◆ displayId
string EasyTalk.Nodes.Utility.ShowNodeItem.displayId |
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private |
The Display ID of the display to show (if applicable).
◆ imageId
string EasyTalk.Nodes.Utility.ShowNodeItem.imageId |
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private |
The ID of the character's portrayal to show (if applicable).
◆ isExpanded
bool EasyTalk.Nodes.Utility.ShowNodeItem.isExpanded |
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private |
Whether or not the item is expanded in the node (used for editor UI).
◆ mode
ShowMode EasyTalk.Nodes.Utility.ShowNodeItem.mode |
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private |
The mode to use, either DISPLAY or CHARACTER.
◆ overrideDisplayId
bool EasyTalk.Nodes.Utility.ShowNodeItem.overrideDisplayId |
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private |
Whether or not the display ID should be overridden for showing a character portrayal (if applicable).
◆ CharacterName
string EasyTalk.Nodes.Utility.ShowNodeItem.CharacterName |
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getset |
Gets or sets the ID of the character's portrayal to show.
◆ DisplayID
string EasyTalk.Nodes.Utility.ShowNodeItem.DisplayID |
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getset |
Gets or sets the Display ID to show.
◆ ImageID
string EasyTalk.Nodes.Utility.ShowNodeItem.ImageID |
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getset |
Gets or sets the character portrayal image to use.
◆ IsExpanded
bool EasyTalk.Nodes.Utility.ShowNodeItem.IsExpanded |
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getset |
Gets or sets whether the item is in an expanded state in the node editor UI.
◆ OverrideDisplayID
bool EasyTalk.Nodes.Utility.ShowNodeItem.OverrideDisplayID |
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getset |
Gets or sets whether the display ID to use for character portrayals should override the default target ID configured in the character library.
◆ ShowMode
ShowMode EasyTalk.Nodes.Utility.ShowNodeItem.ShowMode |
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getset |
Gets or sets the mode to use.