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EasyTalk API
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A node tag used to set the character name during dialogue playback. More...
Inherits EasyTalk.Nodes.Tags.NodeTag.
Public Member Functions | |
NameTag () | |
Creates a new NameTag. | |
NameTag (string name) | |
Creates a new NameTag with the specified character name. | |
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NodeTag (string tagName) | |
Creates a new NodeTag with the specified tag name. | |
Public Attributes | |
string | name |
The name of the character to use. | |
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string | tagName |
The name of the tag. | |
Additional Inherited Members | |
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static string | ExtractTags (string text, Dictionary< string, NodeTag > tags) |
Extracts all node tags from the provided string and stores them in a Dictionary, where the key is the tag name and the value is the node tag itself. | |
static string | RemoveTags (string text) |
Creates and returns a version of the provided string with all of the node tags removed. | |
static string | ExtractTag (string text, string tagName, out NodeTag tag) |
Extracts the specified node tag type from the provided string and stores it in the NodeTag specified. | |
static NodeTag | CreateTag (string tagName, string value) |
Creates a new NodeTag of the specified type with the value provided. | |
A node tag used to set the character name during dialogue playback.
EasyTalk.Nodes.Tags.NameTag.NameTag | ( | ) |
Creates a new NameTag.
EasyTalk.Nodes.Tags.NameTag.NameTag | ( | string | name | ) |
Creates a new NameTag with the specified character name.
name | The character name. |
string EasyTalk.Nodes.Tags.NameTag.name |
The name of the character to use.