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| class | AppendTag |
| | A node tag used to append text to the current dialogue. More...
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| class | AutoplayTag |
| | A node tag used to mark a line of dialogue for automatic continuation. More...
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| class | DisplayTag |
| | A node tag used to indicate whether an option should be presented to the player. More...
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| class | IDTag |
| | A node tag used to set the ID attributed to an item in a Dialogue asset, such as an option or line of dialogue in a conversation node. More...
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| class | KeyTag |
| | A node tag used to pass along a custom key value which can be used by other scripts. More...
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| class | NameTag |
| | A node tag used to set the character name during dialogue playback. More...
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| class | NodeTag |
| | Base class implementation defining common features for node tags which modify how dialogue nodes are processed during gameplay. More...
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| class | SelectableTag |
| | A node tag which is used to set whether an option presented to the player is selectable or not. More...
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| class | TargetTag |
| | A node tag which is used to change the target conversation display for a line of dialogue. More...
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| class | TMPTag |
| | A class used to store TextMeshPro tag information. More...
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| class | TranslateTag |
| | A node tag used to specify whether text should be translated or not. More...
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