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class | DisplayTag |
| A node tag used to indicate whether an option should be presented to the player. More...
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class | KeyTag |
| A node tag used to pass along a custom key value which can be used by other scripts. More...
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class | NameTag |
| A node tag used to set the character name during dialogue playback. More...
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class | NodeTag |
| Base class implementation defining common features for node tags which modify how dialogue nodes are processed during gameplay. More...
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class | SelectableTag |
| A node tag which is used to set whether an option presented to the player is selectable or not. More...
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class | TargetTag |
| A node tag which is used to change the target conversation display for a line of dialogue. More...
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class | TMPTag |
| A class used to store TextMeshPro tag information. More...
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class | TranslateTag |
| A node tag used to specify whether text should be translated or not. More...
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