EasyTalk API
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EasyTalk.Nodes.Tags Namespace Reference

Classes

class  DisplayTag
 A node tag used to indicate whether an option should be presented to the player. More...
 
class  KeyTag
 A node tag used to pass along a custom key value which can be used by other scripts. More...
 
class  NameTag
 A node tag used to set the character name during dialogue playback. More...
 
class  NodeTag
 Base class implementation defining common features for node tags which modify how dialogue nodes are processed during gameplay. More...
 
class  SelectableTag
 A node tag which is used to set whether an option presented to the player is selectable or not. More...
 
class  TargetTag
 A node tag which is used to change the target conversation display for a line of dialogue. More...
 
class  TMPTag
 A class used to store TextMeshPro tag information. More...
 
class  TranslateTag
 A node tag used to specify whether text should be translated or not. More...