EasyTalk API
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EasyTalk.Nodes.Tags.DisplayTag Class Reference

A node tag used to indicate whether an option should be presented to the player. More...

Inherits EasyTalk.Nodes.Tags.NodeTag.

Public Member Functions

 DisplayTag ()
 Creates a new DisplayTag.
 
 DisplayTag (bool display)
 Creates a new DisplayTag with the specified value.
 
- Public Member Functions inherited from EasyTalk.Nodes.Tags.NodeTag
 NodeTag (string tagName)
 Creates a new NodeTag with the specified tag name.
 

Public Attributes

bool display
 Whether to display the option.
 
- Public Attributes inherited from EasyTalk.Nodes.Tags.NodeTag
string tagName
 The name of the tag.
 

Additional Inherited Members

- Static Public Member Functions inherited from EasyTalk.Nodes.Tags.NodeTag
static string ExtractTags (string text, Dictionary< string, NodeTag > tags)
 Extracts all node tags from the provided string and stores them in a Dictionary, where the key is the tag name and the value is the node tag itself.
 
static string RemoveTags (string text)
 Creates and returns a version of the provided string with all of the node tags removed.
 
static string ExtractTag (string text, string tagName, out NodeTag tag)
 Extracts the specified node tag type from the provided string and stores it in the NodeTag specified.
 
static NodeTag CreateTag (string tagName, string value)
 Creates a new NodeTag of the specified type with the value provided.
 

Detailed Description

A node tag used to indicate whether an option should be presented to the player.

Constructor & Destructor Documentation

◆ DisplayTag() [1/2]

EasyTalk.Nodes.Tags.DisplayTag.DisplayTag ( )

Creates a new DisplayTag.

◆ DisplayTag() [2/2]

EasyTalk.Nodes.Tags.DisplayTag.DisplayTag ( bool display)

Creates a new DisplayTag with the specified value.

Parameters
displayWhether the option should be displayed.

Member Data Documentation

◆ display

bool EasyTalk.Nodes.Tags.DisplayTag.display

Whether to display the option.