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EasyTalk API
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A node tag used to indicate whether an option should be presented to the player. More...
Public Member Functions | |
| DisplayTag () | |
| Creates a new DisplayTag. | |
| DisplayTag (bool display) | |
| Creates a new DisplayTag with the specified value. | |
Public Member Functions inherited from EasyTalk.Nodes.Tags.NodeTag | |
| NodeTag (string tagName) | |
| Creates a new NodeTag with the specified tag name. | |
Public Attributes | |
| bool | display |
| Whether to display the option. | |
Public Attributes inherited from EasyTalk.Nodes.Tags.NodeTag | |
| string | tagName |
| The name of the tag. | |
Additional Inherited Members | |
Static Public Member Functions inherited from EasyTalk.Nodes.Tags.NodeTag | |
| static string | ExtractTags (string text, Dictionary< string, NodeTag > tags) |
| Extracts all node tags from the provided string and stores them in a Dictionary, where the key is the tag name and the value is the node tag itself. | |
| static string | RemoveTags (string text) |
| Creates and returns a version of the provided string with all of the node tags removed. | |
| static string | ExtractTag (string text, string tagName, out NodeTag tag) |
| Extracts the specified node tag type from the provided string and stores it in the NodeTag specified. | |
| static NodeTag | CreateTag (string tagName) |
| static NodeTag | CreateTag (string tagName, string value) |
| Creates a new NodeTag of the specified type with the value provided. | |
A node tag used to indicate whether an option should be presented to the player.
| EasyTalk.Nodes.Tags.DisplayTag.DisplayTag | ( | ) |
Creates a new DisplayTag.
| EasyTalk.Nodes.Tags.DisplayTag.DisplayTag | ( | bool | display | ) |
Creates a new DisplayTag with the specified value.
| display | Whether the option should be displayed. |
| bool EasyTalk.Nodes.Tags.DisplayTag.display |
Whether to display the option.