A node tag used to indicate whether an option should be presented to the player.
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static string | ExtractTags (string text, Dictionary< string, NodeTag > tags) |
| Extracts all node tags from the provided string and stores them in a Dictionary, where the key is the tag name and the value is the node tag itself.
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static string | RemoveTags (string text) |
| Creates and returns a version of the provided string with all of the node tags removed.
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static string | ExtractTag (string text, string tagName, out NodeTag tag) |
| Extracts the specified node tag type from the provided string and stores it in the NodeTag specified.
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static NodeTag | CreateTag (string tagName, string value) |
| Creates a new NodeTag of the specified type with the value provided.
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A node tag used to indicate whether an option should be presented to the player.