This class is a representation of a line of dialogue in the EasyTalk dialogue system.
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string | Text [get, set] |
| Gets or sets the full text of the line of dialogue.
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string | PreTranslationText [get, set] |
| The evaluated text value of the line of dialogue, immediately prior to when it was translated.
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AudioClip | AudioClip [get, set] |
| Gets or sets the audio clip associated with the line of dialogue.
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string | Key [get, set] |
| Gets or sets the key value associated with the line of dialogue. The key value can be anything and can be used to perform various actions when a line of dialogue is reached.
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bool | PrecedesOption = false [get, set] |
| Gets or sets a flag which indicates that there is not an option directly after this line, so there is likely another line of text to display.
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string | Target = null [get, set] |
| Gets or sets the display ID of the conversation display to target and display this dialogue text on.
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string | OriginalCharacterName [get, set] |
| Gets or sets the original (untranslated) name of the character speaking this line of dialogue.
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string | TranslatedCharacterName = null [get, set] |
| Gets or sets the translated name of the character speaking this line of dialogue.
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bool | AutoPlay = false [get, set] |
| Gets or sets whether the line of dialogue is being played in AUTOPLAY mode.
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float | PlayTime = 0.0f [get, set] |
| Gets or sets the minimal amount of time that the line of dialogue will be displayed when in AUTOPLAY mode (unless skipped).
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This class is a representation of a line of dialogue in the EasyTalk dialogue system.
◆ AudioClip
AudioClip EasyTalk.Nodes.Common.ConversationLine.AudioClip |
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getset |
Gets or sets the audio clip associated with the line of dialogue.
◆ AutoPlay
bool EasyTalk.Nodes.Common.ConversationLine.AutoPlay = false |
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getset |
Gets or sets whether the line of dialogue is being played in AUTOPLAY mode.
◆ Key
string EasyTalk.Nodes.Common.ConversationLine.Key |
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getset |
Gets or sets the key value associated with the line of dialogue. The key value can be anything and can be used to perform various actions when a line of dialogue is reached.
◆ OriginalCharacterName
string EasyTalk.Nodes.Common.ConversationLine.OriginalCharacterName |
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getset |
Gets or sets the original (untranslated) name of the character speaking this line of dialogue.
◆ PlayTime
float EasyTalk.Nodes.Common.ConversationLine.PlayTime = 0.0f |
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getset |
Gets or sets the minimal amount of time that the line of dialogue will be displayed when in AUTOPLAY mode (unless skipped).
◆ PrecedesOption
bool EasyTalk.Nodes.Common.ConversationLine.PrecedesOption = false |
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getset |
Gets or sets a flag which indicates that there is not an option directly after this line, so there is likely another line of text to display.
◆ PreTranslationText
string EasyTalk.Nodes.Common.ConversationLine.PreTranslationText |
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getset |
The evaluated text value of the line of dialogue, immediately prior to when it was translated.
◆ Target
string EasyTalk.Nodes.Common.ConversationLine.Target = null |
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getset |
Gets or sets the display ID of the conversation display to target and display this dialogue text on.
◆ Text
string EasyTalk.Nodes.Common.ConversationLine.Text |
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getset |
Gets or sets the full text of the line of dialogue.
◆ TranslatedCharacterName
string EasyTalk.Nodes.Common.ConversationLine.TranslatedCharacterName = null |
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getset |
Gets or sets the translated name of the character speaking this line of dialogue.