Defines the structure of an item within a Hide node for showing a Dialogue Panel or a character portrayal.
More...
Inherits EasyTalk.Nodes.Core.ListItem.
|
string | CharacterName [get, set] |
| Gets or sets the name of the character to hide.
|
|
HideMode | HideMode [get, set] |
| Gets or sets the HideMode.
|
|
string | DisplayID [get, set] |
| Gets or sets the Display ID of the display (Dialogue Panel) to hide.
|
|
bool | IsExpanded [get, set] |
| Gets or sets whether the item is in an expanded state in the node editor UI.
|
|
|
HideMode | mode |
| The mode to use, either DISPLAY or CHARACTER.
|
|
string | characterName |
| The name of the character to hide (if applicable).
|
|
string | displayId |
| The Display ID of the display to hide (if applicable).
|
|
bool | isExpanded |
| Whether or not the item is expanded in the node (used for editor UI).
|
|
Defines the structure of an item within a Hide node for showing a Dialogue Panel or a character portrayal.
◆ HideNodeItem() [1/2]
EasyTalk.Nodes.Utility.HideNodeItem.HideNodeItem |
( |
| ) |
|
Creates a new HideNodeItem.
◆ HideNodeItem() [2/2]
EasyTalk.Nodes.Utility.HideNodeItem.HideNodeItem |
( |
HideMode | hideMode, |
|
|
string | characterName, |
|
|
string | displayId ) |
Creates a new HideNodeItem.
- Parameters
-
hideMode | The HideMode to use. |
characterName | The name of the character to hide. |
displayId | The name of the display (DIalogue Panel) to hide. |
◆ characterName
string EasyTalk.Nodes.Utility.HideNodeItem.characterName |
|
private |
The name of the character to hide (if applicable).
◆ displayId
string EasyTalk.Nodes.Utility.HideNodeItem.displayId |
|
private |
The Display ID of the display to hide (if applicable).
◆ isExpanded
bool EasyTalk.Nodes.Utility.HideNodeItem.isExpanded |
|
private |
Whether or not the item is expanded in the node (used for editor UI).
◆ mode
HideMode EasyTalk.Nodes.Utility.HideNodeItem.mode |
|
private |
The mode to use, either DISPLAY or CHARACTER.
◆ CharacterName
string EasyTalk.Nodes.Utility.HideNodeItem.CharacterName |
|
getset |
Gets or sets the name of the character to hide.
◆ DisplayID
string EasyTalk.Nodes.Utility.HideNodeItem.DisplayID |
|
getset |
Gets or sets the Display ID of the display (Dialogue Panel) to hide.
◆ HideMode
HideMode EasyTalk.Nodes.Utility.HideNodeItem.HideMode |
|
getset |
Gets or sets the HideMode.
◆ IsExpanded
bool EasyTalk.Nodes.Utility.HideNodeItem.IsExpanded |
|
getset |
Gets or sets whether the item is in an expanded state in the node editor UI.