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EasyTalk API
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Defines the structure of an item within a Hide node for showing a Dialogue Panel or a character portrayal. More...
Public Member Functions | |
| HideNodeItem () | |
| Creates a new HideNodeItem. | |
| HideNodeItem (HideMode hideMode, string characterName, string displayId) | |
| Creates a new HideNodeItem. | |
Public Member Functions inherited from EasyTalk.Nodes.Core.ListItem | |
| ListItem () | |
Properties | |
| string | CharacterName [get, set] |
| Gets or sets the name of the character to hide. | |
| HideMode | HideMode [get, set] |
| Gets or sets the HideMode. | |
| string | DisplayID [get, set] |
| Gets or sets the Display ID of the display (Dialogue Panel) to hide. | |
| bool | IsExpanded [get, set] |
| Gets or sets whether the item is in an expanded state in the node editor UI. | |
Private Attributes | |
| HideMode | mode |
| The mode to use, either DISPLAY or CHARACTER. | |
| string | characterName |
| The name of the character to hide (if applicable). | |
| string | displayId |
| The Display ID of the display to hide (if applicable). | |
| bool | isExpanded |
| Whether or not the item is expanded in the node (used for editor UI). | |
Defines the structure of an item within a Hide node for showing a Dialogue Panel or a character portrayal.
| EasyTalk.Nodes.Utility.HideNodeItem.HideNodeItem | ( | ) |
Creates a new HideNodeItem.
| EasyTalk.Nodes.Utility.HideNodeItem.HideNodeItem | ( | HideMode | hideMode, |
| string | characterName, | ||
| string | displayId ) |
Creates a new HideNodeItem.
| hideMode | The HideMode to use. |
| characterName | The name of the character to hide. |
| displayId | The name of the display (DIalogue Panel) to hide. |
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private |
The name of the character to hide (if applicable).
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private |
The Display ID of the display to hide (if applicable).
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private |
Whether or not the item is expanded in the node (used for editor UI).
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private |
The mode to use, either DISPLAY or CHARACTER.
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getset |
Gets or sets the name of the character to hide.
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getset |
Gets or sets the Display ID of the display (Dialogue Panel) to hide.
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getset |
Gets or sets the HideMode.
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getset |
Gets or sets whether the item is in an expanded state in the node editor UI.