Here is a list of all class members with links to the classes they belong to:
- s -
- SaveGlobalVariables() : EasyTalk.Controller.NodeHandler
- SaveGlobalVariableValues() : EasyTalk.Controller.DialogueController, EasyTalk.Controller.NodeHandler
- SaveVariables() : EasyTalk.Controller.NodeHandler
- SaveVariableValues() : EasyTalk.Controller.DialogueController, EasyTalk.Controller.NodeHandler
- scrollableContentContainer : EasyTalk.Display.ScrollableOptionDisplay
- ScrollToSelectedOption() : EasyTalk.Display.ScrollableOptionDisplay
- ScrollToSelectedOptionAfterDelay() : EasyTalk.Display.ScrollableOptionDisplay
- selectable : EasyTalk.Nodes.Common.OptionModifier, EasyTalk.Nodes.Tags.SelectableTag
- SelectableTag() : EasyTalk.Nodes.Tags.SelectableTag
- selectedButtonIdx : EasyTalk.Display.OptionListDisplay
- selectedOption : EasyTalk.Display.OptionListDisplay
- SelectNextOption() : EasyTalk.Display.AbstractDialogueDisplay, EasyTalk.Display.DialogueDisplay, EasyTalk.Display.OptionDisplay, EasyTalk.Display.OptionListDisplay, EasyTalk.Display.ScrollableOptionDisplay
- SelectOption() : EasyTalk.Display.DirectionalOptionDisplay
- SelectOptionFromInputDirection() : EasyTalk.Display.DialogueInputHandler
- SelectOptionInDirection() : EasyTalk.Display.AbstractDialogueDisplay, EasyTalk.Display.DialogueDisplay, EasyTalk.Display.DirectionalOptionDisplay, EasyTalk.Display.OptionDisplay
- SelectPreviousOption() : EasyTalk.Display.AbstractDialogueDisplay, EasyTalk.Display.DialogueDisplay, EasyTalk.Display.OptionDisplay, EasyTalk.Display.OptionListDisplay, EasyTalk.Display.ScrollableOptionDisplay
- sendNullKeys : EasyTalk.Controller.DialogueController
- SequenceNode() : EasyTalk.Nodes.Flow.SequenceNode
- serverIPAddress : EasyTalk.Settings.AISettings
- ServerIPAddress : EasyTalk.Settings.AISettings
- serverPortNumber : EasyTalk.Settings.AISettings
- ServerPortNumber : EasyTalk.Settings.AISettings
- sessionId : EasyTalk.Controller.EasyTalkGameState
- SessionID : EasyTalk.Controller.EasyTalkGameState
- SetActiveDialogueController() : EasyTalk.Display.AbstractDialogueDisplay
- SetBoolVariable() : EasyTalk.Controller.DialogueController
- SetCharacterName() : EasyTalk.Display.ConversationDisplay
- SetContinueDisplay() : EasyTalk.Display.AbstractDialogueDisplay, EasyTalk.Display.DialogueDisplay
- SetConversationDisplay() : EasyTalk.Display.AbstractDialogueDisplay, EasyTalk.Display.DialogueDisplay
- SetConversationText() : EasyTalk.Display.ConversationDisplay, EasyTalk.Display.DialogueDisplay
- SetConversationTextAsync() : EasyTalk.Display.ConversationDisplay
- SetConversationTextByCharacter() : EasyTalk.Display.ConversationDisplay
- SetConversationTextByWord() : EasyTalk.Display.ConversationDisplay
- SetCurrentID() : EasyTalk.Nodes.Core.NodeUtils
- SetFloatVariable() : EasyTalk.Controller.DialogueController
- SetInputNode() : EasyTalk.Display.TextInputDisplay
- SetIntVariable() : EasyTalk.Controller.DialogueController
- SetLanguage() : EasyTalk.Display.AbstractDialogueDisplay
- SetLinePlayTime() : EasyTalk.Display.DialogueDisplay
- SetListener() : EasyTalk.Controller.NodeHandler
- SetLogicMode() : EasyTalk.Nodes.Logic.LogicNode
- SetOptionDisplay() : EasyTalk.Display.AbstractDialogueDisplay, EasyTalk.Display.DialogueDisplay
- SetOptions() : EasyTalk.Display.DirectionalOptionDisplay, EasyTalk.Display.OptionDisplay, EasyTalk.Display.OptionListDisplay, EasyTalk.Display.ScrollableOptionDisplay
- SetOriginalLanguage() : EasyTalk.Localization.TranslationLibrary
- SetPlaybackType() : EasyTalk.Controller.DialogueController
- SetStringVariable() : EasyTalk.Controller.DialogueController
- SetText() : EasyTalk.Display.DialogueButton, EasyTalk.Localization.AutoTranslate
- SetTextInputDisplay() : EasyTalk.Display.AbstractDialogueDisplay, EasyTalk.Display.DialogueDisplay
- setTextRoutine : EasyTalk.Display.DialogueDisplay
- SetTranslation() : EasyTalk.Localization.TranslationSet
- SetUpButtonAction() : EasyTalk.Display.DirectionalOptionDisplay
- SetUpEventSystem() : EasyTalk.Utils.SetupUtils
- SetUpLinkExit() : EasyTalk.Display.DirectionalOptionDisplay
- SetUpLinkHighlight() : EasyTalk.Display.DirectionalOptionDisplay
- SetUpLinkPress() : EasyTalk.Display.DirectionalOptionDisplay
- SetUpTextComponents() : EasyTalk.Utils.SetupUtils
- SetVariableNode() : EasyTalk.Nodes.Variable.SetVariableNode
- SetVariableValue() : EasyTalk.Controller.DialogueController, EasyTalk.Controller.NodeHandler
- Show() : EasyTalk.Display.DialoguePanel
- ShowCharacterName() : EasyTalk.Display.ConversationDisplay
- ShowConversationText() : EasyTalk.Display.ConversationDisplay
- showCoroutine : EasyTalk.Display.DialoguePanel
- ShowImmediately() : EasyTalk.Display.DialoguePanel
- Signal : EasyTalk.Nodes.Flow.PauseNode
- signalId : EasyTalk.Nodes.Flow.PauseNode
- SlideComponentToPosition() : EasyTalk.Animation.UIAnimator
- SlideComponentToPositionImmediately() : EasyTalk.Animation.UIAnimator
- SlideDirection : EasyTalk.Animation.UIAnimator
- SlideDisplayIn() : EasyTalk.Display.DialoguePanel
- SlideDisplayOut() : EasyTalk.Display.DialoguePanel
- SlideInComponent() : EasyTalk.Animation.UIAnimator
- SlideInComponentImmediately() : EasyTalk.Animation.UIAnimator
- SlideOutComponent() : EasyTalk.Animation.UIAnimator
- SlideOutComponentImmediately() : EasyTalk.Animation.UIAnimator
- sprite : EasyTalk.Display.CharacterImage, EasyTalk.Display.Style.ImageStyleSettings
- StandardCharacterNameText : EasyTalk.Display.ConversationDisplay
- StandardConvoText : EasyTalk.Display.ConversationDisplay
- StandardFont : EasyTalk.Display.Style.TextStyleSettings
- StandardText : EasyTalk.Display.ContinueDisplay, EasyTalk.Display.DialogueButton
- startIdx : EasyTalk.Nodes.Tags.TMPTag
- StartingItemAnimation() : EasyTalk.Animation.UIAnimator
- StopDelayedOptionDisplay() : EasyTalk.Display.DialogueDisplay
- storedElementAlphas : EasyTalk.Animation.UIAnimator
- StoreOriginalOpacities() : EasyTalk.Animation.UIAnimator
- StoreOriginalOpacity() : EasyTalk.Animation.UIAnimator
- StoryNode() : EasyTalk.Nodes.Common.StoryNode
- StringItem() : EasyTalk.Nodes.Logic.StringItem
- summary : EasyTalk.Nodes.Common.StoryNode
- Summary : EasyTalk.Nodes.Common.StoryNode
- switchConvoDisplayOnCharacterChange : EasyTalk.Display.DialogueDisplay
- SwitchConvoDisplayOnCharacterChange : EasyTalk.Display.DialogueDisplay
- SwitchLineAudio() : EasyTalk.Controller.DialogueController