EasyTalk API
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A node which pauses dialogue playback when encountered. More...
Inherits EasyTalk.Nodes.Core.Node, and EasyTalk.Nodes.Core.DialogueFlowNode.
Public Member Functions | |
PauseNode () | |
Creates a new Pause node. | |
NodeConnection | GetFlowInput () |
Returns the dialogue flow input for the node.
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NodeConnection | GetFlowOutput () |
Returns the dialogue flow output for the node.
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Public Member Functions inherited from EasyTalk.Nodes.Core.Node | |
void | AddInput (NodeConnection input) |
Adds the provided input connection to the node's inputs. | |
void | AddOutput (NodeConnection output) |
Adds the provided output connection to the node's outputs. | |
NodeConnection | AddInput (InputOutputType connectionType) |
Adds a new input connection of the specified type to the node's inputs. | |
NodeConnection | AddOutput (InputOutputType connectionType) |
Adds a new output connection of the specified type to the node's outputs. | |
NodeConnection | FindOutputOfType (InputOutputType outputType) |
Finds the first output which matches the specified output type. | |
NodeConnection | FindInputOfType (InputOutputType inputType) |
Finds the first input which matches the specified input type. | |
bool | HasConnectedInputs () |
Returns true if this node has inputs which are connected to other node outputs. | |
bool | HasConnectedOutputs () |
Returns true if this node has outputs which are connected to other node inputs. | |
List< int > | FindDependencyOutputIDs () |
Finds and returns a List of all output IDs which are connected to this node's value (non-dialogue-flow) inputs. | |
string | GetJSON () |
Returns a JSON string representation of the node. | |
Properties | |
string | Signal [get, set] |
Gets or sets the signal string for the Pause node. | |
Properties inherited from EasyTalk.Nodes.Core.Node | |
int | ID [get, set] |
Gets or sets the node ID. | |
string | NodeTypeString [get, set] |
Gets or sets the node type string. | |
float | XPosition [get, set] |
Gets or sets the X position of the node. | |
float | YPosition [get, set] |
Gets or sets the Y position of the node. | |
string | Name [get, set] |
Gets or sets the name of the node. | |
float | Width [get, set] |
Gets or sets the width of the node. | |
float | Height [get, set] |
Gets or sets the height of the node. | |
NodeType | NodeType [get, set] |
Gets or sets the node type. | |
List< NodeConnection > | Inputs [get, set] |
Gets or sets the List of input connections of the node. | |
List< NodeConnection > | Outputs [get, set] |
Gets or sets the List of output connections of the node. | |
Private Attributes | |
string | signalId = "signal" |
A string to pass to callback methods when the pause node is encountered. | |
Additional Inherited Members | |
Static Public Member Functions inherited from EasyTalk.Nodes.Core.Node | |
static Node | Deserialize (string json) |
Deserializes a Node from the specified JSON string. | |
Protected Member Functions inherited from EasyTalk.Nodes.Core.Node | |
List< NodeConnection > | FindFlowInputs () |
Finds and returns a List of all inputs which are dialogue flow inputs. | |
List< NodeConnection > | FindFlowOutputs () |
Finds and returns a List of all outputs which are dialogue flow outputs. | |
Protected Attributes inherited from EasyTalk.Nodes.Core.Node | |
int | nodeId = NodeUtils.NextID() |
The ID of the node. | |
string | name |
The name of the node. | |
NodeType | nodeType |
The type of the node. | |
List< NodeConnection > | inputs = new List<NodeConnection>() |
A List of input connections of the node. | |
List< NodeConnection > | outputs = new List<NodeConnection>() |
A List of output connections of the node. | |
A node which pauses dialogue playback when encountered.
EasyTalk.Nodes.Flow.PauseNode.PauseNode | ( | ) |
Creates a new Pause node.
NodeConnection EasyTalk.Nodes.Flow.PauseNode.GetFlowInput | ( | ) |
Returns the dialogue flow input for the node.
Implements EasyTalk.Nodes.Core.DialogueFlowNode.
NodeConnection EasyTalk.Nodes.Flow.PauseNode.GetFlowOutput | ( | ) |
Returns the dialogue flow output for the node.
Implements EasyTalk.Nodes.Core.DialogueFlowNode.
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private |
A string to pass to callback methods when the pause node is encountered.
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getset |
Gets or sets the signal string for the Pause node.