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EasyTalk API
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The DialogueRegistry class is used for store and configure information which may be used across dialogue assets and in the editor, such as global variables and character libraries. More...
Inherits ScriptableObject.
Public Member Functions | |
int | FindVariable (string varName) |
Finds and returns the index of the global variable with the specified name, if it exists. | |
Properties | |
CharacterLibrary | CharacterLibrary [get, set] |
Gets or sets the character library to use. | |
List< GlobalNodeVariable > | GlobalVariables [get, set] |
Gets or sets the List of global variables to use. | |
Private Attributes | |
CharacterLibrary | characterLibrary |
The character library used by the registry. | |
List< GlobalNodeVariable > | variables = new List<GlobalNodeVariable>() |
The List of global variables defined in the registry. | |
The DialogueRegistry class is used for store and configure information which may be used across dialogue assets and in the editor, such as global variables and character libraries.
int EasyTalk.Settings.DialogueRegistry.FindVariable | ( | string | varName | ) |
Finds and returns the index of the global variable with the specified name, if it exists.
varName | The name of the variable to retrieve. |
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private |
The character library used by the registry.
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private |
The List of global variables defined in the registry.
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getset |
Gets or sets the character library to use.
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getset |
Gets or sets the List of global variables to use.