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Here is a list of all variables with links to the classes they belong to:
- t -
- tagName : EasyTalk.Nodes.Tags.NodeTag
- target : EasyTalk.Nodes.Tags.TargetTag
- tasks : EasyTalk.Controller.NodeHandler
- text : EasyTalk.Display.ContinueDisplay, EasyTalk.Display.DialogueButton, EasyTalk.Localization.AutoTranslate, EasyTalk.Localization.Translation, EasyTalk.Nodes.Common.AppendNode, EasyTalk.Nodes.Common.ConversationItem, EasyTalk.Nodes.Common.OptionItem, EasyTalk.Nodes.Common.OptionModifier, EasyTalk.Nodes.Logic.StringItem
- textDisplayMode : EasyTalk.Display.ConversationDisplay
- textInputDisplay : EasyTalk.Display.DialogueDisplay
- textStyleSettings : EasyTalk.Display.Style.CharacterNameStyle, EasyTalk.Display.Style.ContinueDisplayStyle, EasyTalk.Display.Style.OptionButtonStyle
- timePerWord : EasyTalk.Display.DialogueDisplay
- translate : EasyTalk.Nodes.Tags.TranslateTag
- translationEvalMode : EasyTalk.Settings.EasyTalkDialogueSettings
- translationLibrary : EasyTalk.Nodes.Dialogue
- translations : EasyTalk.Localization.TranslationSet
- translationSets : EasyTalk.Localization.TranslationLibrary
- triggeredClassName : EasyTalk.Nodes.Logic.TriggerScriptNode
- triggeredMethodName : EasyTalk.Nodes.Logic.TriggerScriptNode
- triggerType : EasyTalk.Nodes.Logic.TriggerScriptNode
- trueValue : EasyTalk.Nodes.Logic.ConditionalValueNode