A node which chooses a value and sends it to its value output based on its current boolean value/input.
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Inherits EasyTalk.Nodes.Core.Node, EasyTalk.Nodes.Core.DialogueFlowNode, and EasyTalk.Nodes.Core.FunctionalNode.
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| ConditionalValueNode () |
| Creates a new ConditionalValueNode.
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void | DetermineAndStoreValue (NodeHandler nodeHandler, Dictionary< int, object > nodeValues, GameObject convoOwner=null) |
| Determines the value of this node and stores it in the provided Dictionary of node and connection IDs to values.- Parameters
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nodeHandler | The node handler being used. |
nodeValues | A mapping between node or connection IDs and the values attributed to them. |
convoOwner | The GameObject which on which the dialogue logic is currently running. |
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List< int > | GetDependencyOutputIDs () |
| Returns a List of IDs for output connections that this node is dependent on in order to evaluate itself and determine the value to store.- Returns
- The List of output connections that this node is dependent on.
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NodeConnection | GetFlowInput () |
| Returns the dialogue flow input for the node.- Returns
- The dialogue flow input for the node.
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NodeConnection | GetFlowOutput () |
| Returns the dialogue flow output for the node.- Returns
- The dialogue flow output for the node.
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bool | HasDependencies () |
| Returns whether the node is dependent on values coming into input connections.- Returns
- Whether the node has dependencies.
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void | AddInput (NodeConnection input) |
| Adds the provided input connection to the node's inputs.
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void | AddOutput (NodeConnection output) |
| Adds the provided output connection to the node's outputs.
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NodeConnection | AddInput (InputOutputType connectionType) |
| Adds a new input connection of the specified type to the node's inputs.
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NodeConnection | AddOutput (InputOutputType connectionType) |
| Adds a new output connection of the specified type to the node's outputs.
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NodeConnection | FindOutputOfType (InputOutputType outputType) |
| Finds the first output which matches the specified output type.
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NodeConnection | FindInputOfType (InputOutputType inputType) |
| Finds the first input which matches the specified input type.
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bool | HasConnectedInputs () |
| Returns true if this node has inputs which are connected to other node outputs.
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bool | HasConnectedOutputs () |
| Returns true if this node has outputs which are connected to other node inputs.
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List< int > | FindDependencyOutputIDs () |
| Finds and returns a List of all output IDs which are connected to this node's value (non-dialogue-flow) inputs.
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string | GetJSON () |
| Returns a JSON string representation of the node.
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string | TrueValue [get, set] |
| Gets or sets the value which will be output when the node evaluates to true.
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string | FalseValue [get, set] |
| Gets or sets the value which will be output when the node evaluates to false.
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bool | BoolValue [get, set] |
| Gets or sets the boolean value the node is set to.
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string | ValueOutputType [get, set] |
| Gets or sets the type of value this node outputs (from a string equivalent to a ValueOutputType toString() value).
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int | ID [get, set] |
| Gets or sets the node ID.
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string | NodeTypeString [get, set] |
| Gets or sets the node type string.
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float | XPosition [get, set] |
| Gets or sets the X position of the node.
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float | YPosition [get, set] |
| Gets or sets the Y position of the node.
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string | Name [get, set] |
| Gets or sets the name of the node.
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float | Width [get, set] |
| Gets or sets the width of the node.
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float | Height [get, set] |
| Gets or sets the height of the node.
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NodeType | NodeType [get, set] |
| Gets or sets the node type.
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List< NodeConnection > | Inputs [get, set] |
| Gets or sets the List of input connections of the node.
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List< NodeConnection > | Outputs [get, set] |
| Gets or sets the List of output connections of the node.
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object | DetermineValue (string valueString) |
| Determines and returns the appropriate type of value for the string value provided based on the type of value this node is set to output.
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A node which chooses a value and sends it to its value output based on its current boolean value/input.
◆ ConditionalValueNode()
EasyTalk.Nodes.Logic.ConditionalValueNode.ConditionalValueNode |
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Creates a new ConditionalValueNode.
◆ DetermineAndStoreValue()
void EasyTalk.Nodes.Logic.ConditionalValueNode.DetermineAndStoreValue |
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NodeHandler | nodeHandler, |
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Dictionary< int, object > | nodeValues, |
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GameObject | convoOwner = null ) |
Determines the value of this node and stores it in the provided Dictionary of node and connection IDs to values.
- Parameters
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nodeHandler | The node handler being used. |
nodeValues | A mapping between node or connection IDs and the values attributed to them. |
convoOwner | The GameObject which on which the dialogue logic is currently running. |
Implements EasyTalk.Nodes.Core.FunctionalNode.
◆ DetermineValue()
object EasyTalk.Nodes.Logic.ConditionalValueNode.DetermineValue |
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string | valueString | ) |
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private |
Determines and returns the appropriate type of value for the string value provided based on the type of value this node is set to output.
- Parameters
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valueString | The string to get a value for. |
- Returns
- The value this node should output.
◆ GetDependencyOutputIDs()
List< int > EasyTalk.Nodes.Logic.ConditionalValueNode.GetDependencyOutputIDs |
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Returns a List of IDs for output connections that this node is dependent on in order to evaluate itself and determine the value to store.
- Returns
- The List of output connections that this node is dependent on.
Implements EasyTalk.Nodes.Core.FunctionalNode.
◆ GetFlowInput()
NodeConnection EasyTalk.Nodes.Logic.ConditionalValueNode.GetFlowInput |
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◆ GetFlowOutput()
NodeConnection EasyTalk.Nodes.Logic.ConditionalValueNode.GetFlowOutput |
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◆ HasDependencies()
bool EasyTalk.Nodes.Logic.ConditionalValueNode.HasDependencies |
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◆ boolValue
bool EasyTalk.Nodes.Logic.ConditionalValueNode.boolValue |
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The boolean value of the node.
◆ falseValue
string EasyTalk.Nodes.Logic.ConditionalValueNode.falseValue |
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The value to output when the node evaluates to false.
◆ trueValue
string EasyTalk.Nodes.Logic.ConditionalValueNode.trueValue |
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The value to output when the node evaluates to true.
◆ valueOutputType
The type of value this node outputs.
◆ BoolValue
bool EasyTalk.Nodes.Logic.ConditionalValueNode.BoolValue |
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Gets or sets the boolean value the node is set to.
◆ FalseValue
string EasyTalk.Nodes.Logic.ConditionalValueNode.FalseValue |
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Gets or sets the value which will be output when the node evaluates to false.
◆ TrueValue
string EasyTalk.Nodes.Logic.ConditionalValueNode.TrueValue |
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Gets or sets the value which will be output when the node evaluates to true.
◆ ValueOutputType
string EasyTalk.Nodes.Logic.ConditionalValueNode.ValueOutputType |
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Gets or sets the type of value this node outputs (from a string equivalent to a ValueOutputType toString() value).