Defines the structure for an EasyTalk Dialogue asset.
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Inherits ScriptableObject.
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Vector2 | GetCenter () |
| Returns the center point for the Dialogue.
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static string | VERSION = "1.2.0" |
| A string indicating the current version of EasyTalk in use.
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string | Version [get, set] |
| Gets or sets the version number of the dialogue.
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List< Node > | Nodes [get, set] |
| Gets or sets the List of nodes in the dialogue.
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int | MaxID [get, set] |
| Gets or sets the maximum ID used in the Dialogue.
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TranslationLibrary | TranslationLibrary [get, set] |
| Gets or sets the translation library to use for the Dialogue.
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Defines the structure for an EasyTalk Dialogue asset.
◆ GetCenter()
Vector2 EasyTalk.Nodes.Dialogue.GetCenter |
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Returns the center point for the Dialogue.
- Returns
- The center location of the Dialogue (the average of all of the node positions).
◆ maxID
int EasyTalk.Nodes.Dialogue.maxID = 0 |
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The maximum ID used in the dialogue.
◆ nodes
List<Node> EasyTalk.Nodes.Dialogue.nodes = new List<Node>() |
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private |
The List of nodes in the Dialogue.
◆ translationLibrary
The library of translations for the Dialogue.
◆ VERSION
string EasyTalk.Nodes.Dialogue.VERSION = "1.2.0" |
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A string indicating the current version of EasyTalk in use.
◆ version
string EasyTalk.Nodes.Dialogue.version = VERSION |
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The version number of the dialogue asset.
◆ MaxID
int EasyTalk.Nodes.Dialogue.MaxID |
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getset |
Gets or sets the maximum ID used in the Dialogue.
◆ Nodes
List<Node> EasyTalk.Nodes.Dialogue.Nodes |
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getset |
Gets or sets the List of nodes in the dialogue.
◆ TranslationLibrary
Gets or sets the translation library to use for the Dialogue.
◆ Version
string EasyTalk.Nodes.Dialogue.Version |
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getset |
Gets or sets the version number of the dialogue.