Here is a list of all functions with links to the classes they belong to:
- i -
- IDTag() : EasyTalk.Nodes.Tags.IDTag
- IndexSubDisplays() : EasyTalk.Display.DialogueDisplay
- IndexVariableNames() : EasyTalk.Localization.TranslationSet
- IndexVariablesNames() : EasyTalk.Nodes.Variable.NodeVariable
- Init() : EasyTalk.Controller.DialogueController, EasyTalk.Display.AbstractDialogueDisplay, EasyTalk.Display.AnimatableSpritePanel, EasyTalk.Display.CharacterDisplay, EasyTalk.Display.CharacterSpritePanel, EasyTalk.Display.DialogueDisplay, EasyTalk.Display.DialoguePanel, EasyTalk.Display.DirectionalOptionDisplay, EasyTalk.Display.OptionDisplay, EasyTalk.Display.OptionListDisplay
- Initialize() : EasyTalk.Controller.NodeHandler
- InitializeCharacterDisplay() : EasyTalk.Display.DialogueDisplay
- InitializeCharacterLibrary() : EasyTalk.Display.CharacterSpritePanel
- InitializeContinueDisplay() : EasyTalk.Display.DialogueDisplay
- InitializeGlobalVariables() : EasyTalk.Controller.DialogueController, EasyTalk.Controller.NodeHandler
- InitializeIconDisplay() : EasyTalk.Display.DialogueDisplay
- InitializeOptionDisplay() : EasyTalk.Display.DialogueDisplay
- Interrupt() : EasyTalk.Nodes.Core.AsyncNode, EasyTalk.Nodes.Utility.HideNode, EasyTalk.Nodes.Utility.PlayerInputNode, EasyTalk.Nodes.Utility.ShowNode
- IsAudioPlaying() : EasyTalk.Controller.DialogueController
- IsDialogueFlowConnection() : EasyTalk.Nodes.Core.NodeConnection
- IsExecutionComplete() : EasyTalk.Nodes.Core.AsyncNode, EasyTalk.Nodes.Utility.HideNode, EasyTalk.Nodes.Utility.PlayerInputNode, EasyTalk.Nodes.Utility.ShowNode
- IsItemAnimating() : EasyTalk.Animation.UIAnimator
- IsShowingCharacter() : EasyTalk.Display.CharacterDisplay
- IsSkippable() : EasyTalk.Nodes.Core.AsyncNode, EasyTalk.Nodes.Utility.HideNode, EasyTalk.Nodes.Utility.PlayerInputNode, EasyTalk.Nodes.Utility.ShowNode