Here is a list of all variables with links to the classes they belong to:
- c -
- centerTransform : EasyTalk.Display.DirectionalOptionDisplay
- characterDisplay : EasyTalk.Display.DialogueDisplay
- characterIconImage : EasyTalk.Display.CharacterImageDisplay
- characterImages : EasyTalk.Display.CharacterImageDisplay
- characterLibrary : EasyTalk.Display.CharacterSpritePanel, EasyTalk.Settings.DialogueRegistry
- characterName : EasyTalk.Character.CharacterDefinition, EasyTalk.Display.CharacterImage, EasyTalk.Nodes.Common.ConversationNode, EasyTalk.Nodes.Utility.HideNodeItem, EasyTalk.Nodes.Utility.ShowNodeItem
- characterNameBackgroundImage : EasyTalk.Display.ConversationDisplay
- characterNameStyle : EasyTalk.Display.Style.ConversationDisplayStyle
- characterNameText : EasyTalk.Display.ConversationDisplay
- characterNameTextColor : EasyTalk.Display.Style.ColorTheme
- characterPanelColor : EasyTalk.Display.Style.ColorTheme
- characterPanelImageSettings : EasyTalk.Display.Style.FrameTheme
- characterPanels : EasyTalk.Display.CharacterDisplay
- characters : EasyTalk.Character.CharacterLibrary
- charactersPerSecond : EasyTalk.Display.ConversationDisplay
- chooseSelectedOptionButtonName : EasyTalk.Display.DialogueInputHandler
- clearConvoWhenShowingOptions : EasyTalk.Display.DialogueDisplay
- color : EasyTalk.Display.Style.ColorTheme, EasyTalk.Display.Style.ImageStyleSettings, EasyTalk.Display.Style.TextStyleSettings
- comparisonType : EasyTalk.Nodes.Logic.CompareNumbersNode, EasyTalk.Nodes.Logic.CompareStringsNode
- complimentary1 : EasyTalk.Display.Style.ColorTheme
- complimentary2 : EasyTalk.Display.Style.ColorTheme
- connectionType : EasyTalk.Nodes.Core.NodeConnection
- continuationDelay : EasyTalk.Display.DialogueDisplay
- continuationMode : EasyTalk.Display.DialogueDisplay
- continueButtonDisabledColor : EasyTalk.Display.Style.ColorTheme
- continueButtonHighlightColor : EasyTalk.Display.Style.ColorTheme
- continueButtonName : EasyTalk.Display.DialogueInputHandler
- continueButtonNormalColor : EasyTalk.Display.Style.ColorTheme
- continueButtonPressedColor : EasyTalk.Display.Style.ColorTheme
- continueDisplay : EasyTalk.Display.DialogueDisplay
- continueImageSettings : EasyTalk.Display.Style.FrameTheme
- continueOnStory : EasyTalk.Display.DialogueDisplay
- continueStyle : EasyTalk.Display.Style.DialogueStyle
- continueTextDisabledColor : EasyTalk.Display.Style.ColorTheme
- continueTextHighlightColor : EasyTalk.Display.Style.ColorTheme
- continueTextNormalColor : EasyTalk.Display.Style.ColorTheme
- continueTextPressedColor : EasyTalk.Display.Style.ColorTheme
- contrastColor1 : EasyTalk.Display.Style.ColorTheme
- contrastColor2 : EasyTalk.Display.Style.ColorTheme
- conversationDisplay : EasyTalk.Controller.DialogueController
- conversationDisplayID : EasyTalk.Controller.DialogueController
- conversationDisplayListeners : EasyTalk.Display.ConversationDisplay
- conversationPanelImages : EasyTalk.Display.ConversationDisplay
- conversationStyle : EasyTalk.Display.Style.DialogueStyle
- convoDisplay : EasyTalk.Display.DialogueDisplay
- convoIdx : EasyTalk.Controller.NodeHandler
- convoImageColors : EasyTalk.Display.Style.ColorTheme
- convoImageSettings : EasyTalk.Display.Style.FrameTheme
- convoImageStyles : EasyTalk.Display.Style.ConversationDisplayStyle
- convoLineDelay : EasyTalk.Display.DialogueDisplay
- convoText : EasyTalk.Display.ConversationDisplay
- convoTextColor : EasyTalk.Display.Style.ColorTheme
- convoTextStyle : EasyTalk.Display.Style.ConversationDisplayStyle
- counter : EasyTalk.Localization.TranslationSet
- currentCharacter : EasyTalk.Display.IconDisplay
- currentCharacterName : EasyTalk.Controller.DialogueController, EasyTalk.Display.CharacterSpritePanel
- currentIcon : EasyTalk.Display.IconDisplay
- currentId : EasyTalk.Nodes.Core.NodeUtils
- currentIdx : EasyTalk.Nodes.Flow.SequenceNode
- currentLine : EasyTalk.Display.ConversationDisplay, EasyTalk.Display.DialogueDisplay
- currentlySelectedOptionElement : EasyTalk.Display.DirectionalOptionDisplay
- currentNode : EasyTalk.Controller.NodeHandler
- currentSourceIdx : EasyTalk.Display.DialogueButton
- currentTarget : EasyTalk.Display.DialogueDisplay
- currentValue : EasyTalk.Nodes.Variable.NodeVariable