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Entry Nodes

Entry Node
Entry Node

Every Dialogue asset must contain at least 1 entry node. Entry nodes provide entry points for the dialogue to start playback from. You can have an unlimited number of entry nodes, but each should have a unique ID, which you can assign by typing into the text field.

Whenever you call PlayDialogue() on a Dialogue Controller, you can optionally pass in the Entry Point ID to start playback from that entry node.

If you have multiple entry nodes but you don't define IDs for them, which one is used as the playback entry point will be arbitrary.

Each entry node has one dialogue flow output.