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Demos

To check out the demo scenes included with EasyTalk, just go to the 'Okitoki Games/EasyTalk' folder and double-click on the appropriate demo package for the render pipeline type you are using, then import the asssets for the demo.

Pipeline TypeDemo Package Name
Built-InDemo_Built_In
URPDemo_URP
HDRPDemo_HDRP

Demo 1

Demo 1
Demo 1

Demo 1 showcases some of the various ways that EasyTalk can be set up and used in games. The features demonstrated include:

  • Playing/Manipulating Dialogue in a cutscene (Timeline)
  • Screen-Space Dialogue
  • Speech Bubbles (World-Space dialogue)
  • Area Dialogue Controllers
    • Activation of Dialogue on Entry
    • Prompt on Entry
  • Prompt implementation
  • Dialogue Options
  • Variable Injection
  • Dynamic Dialogue logic
    • Changing output based on prior choices
    • Randomized dialogue paths
    • Dialogue repition prevention
  • Localization/Language change
  • Infinitely Looping Dialogue
  • Character Icon Implementation
  • Animated Dialogue Text
  • Using multiple Dialogue Displays
  • Dialogue Events
  • Enabling and disabling player controls

Demo 2

This demo is a barebones screen-space dialogue setup.

Demo 2
Demo 2

Demo 3

This demo shows how speech bubbles, area dialogue controllers, and multiple screen-space and world-space dialogue displays can be set up in different ways. It also demonstrates playing audio and playing dialogue in an infinite loop.

Demo 3
Demo 3