![]() |
EasyTalk API
|
A node used to dynamically build a string during dialgoue playback. More...
Inherits EasyTalk.Nodes.Core.ListNode, EasyTalk.Nodes.Core.DialogueFlowNode, and EasyTalk.Nodes.Core.FunctionalNode.
Public Member Functions | |||||||
BuildStringNode () | |||||||
Creates a new BuildStringNode. | |||||||
void | DetermineAndStoreValue (NodeHandler nodeHandler, Dictionary< int, object > nodeValues, GameObject convoOwner=null) | ||||||
Determines the value of this node and stores it in the provided Dictionary of node and connection IDs to values.
| |||||||
List< int > | GetDependencyOutputIDs () | ||||||
Returns a List of IDs for output connections that this node is dependent on in order to evaluate itself and determine the value to store.
| |||||||
NodeConnection | GetFlowInput () | ||||||
Returns the dialogue flow input for the node.
| |||||||
NodeConnection | GetFlowOutput () | ||||||
Returns the dialogue flow output for the node.
| |||||||
bool | HasDependencies () | ||||||
Returns whether the node is dependent on values coming into input connections.
| |||||||
![]() | |||||||
ListNode () | |||||||
Creates a new ListNode. | |||||||
virtual void | AddItem (ListItem item) | ||||||
Adds the specified item to this node's List of items. | |||||||
void | RemoveItem (ListItem item) | ||||||
Removes the specified item from this node's List of items. | |||||||
void | RemoveItem (int index) | ||||||
Removes the item at the specified index from this node. | |||||||
void | RemoveAllItems () | ||||||
Removes all items from the node. | |||||||
![]() | |||||||
void | AddInput (NodeConnection input) | ||||||
Adds the provided input connection to the node's inputs. | |||||||
void | AddOutput (NodeConnection output) | ||||||
Adds the provided output connection to the node's outputs. | |||||||
NodeConnection | AddInput (InputOutputType connectionType) | ||||||
Adds a new input connection of the specified type to the node's inputs. | |||||||
NodeConnection | AddOutput (InputOutputType connectionType) | ||||||
Adds a new output connection of the specified type to the node's outputs. | |||||||
NodeConnection | FindOutputOfType (InputOutputType outputType) | ||||||
Finds the first output which matches the specified output type. | |||||||
NodeConnection | FindInputOfType (InputOutputType inputType) | ||||||
Finds the first input which matches the specified input type. | |||||||
bool | HasConnectedInputs () | ||||||
Returns true if this node has inputs which are connected to other node outputs. | |||||||
bool | HasConnectedOutputs () | ||||||
Returns true if this node has outputs which are connected to other node inputs. | |||||||
List< int > | FindDependencyOutputIDs () | ||||||
Finds and returns a List of all output IDs which are connected to this node's value (non-dialogue-flow) inputs. | |||||||
string | GetJSON () | ||||||
Returns a JSON string representation of the node. | |||||||
Additional Inherited Members | |
![]() | |
static Node | Deserialize (string json) |
Deserializes a Node from the specified JSON string. | |
![]() | |
List< NodeConnection > | FindFlowInputs () |
Finds and returns a List of all inputs which are dialogue flow inputs. | |
List< NodeConnection > | FindFlowOutputs () |
Finds and returns a List of all outputs which are dialogue flow outputs. | |
![]() | |
List< ListItem > | items = new List<ListItem>() |
The items in the node. | |
![]() | |
int | nodeId = NodeUtils.NextID() |
The ID of the node. | |
string | name |
The name of the node. | |
NodeType | nodeType |
The type of the node. | |
List< NodeConnection > | inputs = new List<NodeConnection>() |
A List of input connections of the node. | |
List< NodeConnection > | outputs = new List<NodeConnection>() |
A List of output connections of the node. | |
![]() | |
List< ListItem > | Items [get, set] |
Gets or sets the List of items in this node. | |
![]() | |
int | ID [get, set] |
Gets or sets the node ID. | |
string | NodeTypeString [get, set] |
Gets or sets the node type string. | |
float | XPosition [get, set] |
Gets or sets the X position of the node. | |
float | YPosition [get, set] |
Gets or sets the Y position of the node. | |
string | Name [get, set] |
Gets or sets the name of the node. | |
float | Width [get, set] |
Gets or sets the width of the node. | |
float | Height [get, set] |
Gets or sets the height of the node. | |
NodeType | NodeType [get, set] |
Gets or sets the node type. | |
List< NodeConnection > | Inputs [get, set] |
Gets or sets the List of input connections of the node. | |
List< NodeConnection > | Outputs [get, set] |
Gets or sets the List of output connections of the node. | |
A node used to dynamically build a string during dialgoue playback.
EasyTalk.Nodes.Logic.BuildStringNode.BuildStringNode | ( | ) |
Creates a new BuildStringNode.
void EasyTalk.Nodes.Logic.BuildStringNode.DetermineAndStoreValue | ( | NodeHandler | nodeHandler, |
Dictionary< int, object > | nodeValues, | ||
GameObject | convoOwner = null ) |
Determines the value of this node and stores it in the provided Dictionary of node and connection IDs to values.
nodeHandler | The node handler being used. |
nodeValues | A mapping between node or connection IDs and the values attributed to them. |
convoOwner | The GameObject which on which the dialogue logic is currently running. |
Implements EasyTalk.Nodes.Core.FunctionalNode.
List< int > EasyTalk.Nodes.Logic.BuildStringNode.GetDependencyOutputIDs | ( | ) |
Returns a List of IDs for output connections that this node is dependent on in order to evaluate itself and determine the value to store.
Implements EasyTalk.Nodes.Core.FunctionalNode.
NodeConnection EasyTalk.Nodes.Logic.BuildStringNode.GetFlowInput | ( | ) |
Returns the dialogue flow input for the node.
Implements EasyTalk.Nodes.Core.DialogueFlowNode.
NodeConnection EasyTalk.Nodes.Logic.BuildStringNode.GetFlowOutput | ( | ) |
Returns the dialogue flow output for the node.
Implements EasyTalk.Nodes.Core.DialogueFlowNode.
bool EasyTalk.Nodes.Logic.BuildStringNode.HasDependencies | ( | ) |
Returns whether the node is dependent on values coming into input connections.
Implements EasyTalk.Nodes.Core.FunctionalNode.