EasyTalk API
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EasyTalk.Nodes.Flow.WaitNode Class Reference

A node which waits for a period of time before allowing dialogue flow to continue. More...

Inherits EasyTalk.Nodes.Core.Node, and EasyTalk.Nodes.Core.DialogueFlowNode.

Public Member Functions

 WaitNode ()
 Creates a new WaitNode.
 
NodeConnection GetFlowInput ()
 Returns the dialogue flow input for the node.
Returns
The dialogue flow input for the node.

 
NodeConnection GetFlowOutput ()
 Returns the dialogue flow output for the node.
Returns
The dialogue flow output for the node.

 
float GetWaitTime ()
 Gets the amount of time to wait (in seconds).
 
- Public Member Functions inherited from EasyTalk.Nodes.Core.Node
void AddInput (NodeConnection input)
 Adds the provided input connection to the node's inputs.
 
void AddOutput (NodeConnection output)
 Adds the provided output connection to the node's outputs.
 
NodeConnection AddInput (InputOutputType connectionType)
 Adds a new input connection of the specified type to the node's inputs.
 
NodeConnection AddOutput (InputOutputType connectionType)
 Adds a new output connection of the specified type to the node's outputs.
 
NodeConnection FindOutputOfType (InputOutputType outputType)
 Finds the first output which matches the specified output type.
 
NodeConnection FindInputOfType (InputOutputType inputType)
 Finds the first input which matches the specified input type.
 
bool HasConnectedInputs ()
 Returns true if this node has inputs which are connected to other node outputs.
 
bool HasConnectedOutputs ()
 Returns true if this node has outputs which are connected to other node inputs.
 
List< int > FindDependencyOutputIDs ()
 Finds and returns a List of all output IDs which are connected to this node's value (non-dialogue-flow) inputs.
 
string GetJSON ()
 Returns a JSON string representation of the node.
 

Properties

string WaitTime [get, set]
 Gets or sets the string value for the wait time (in seconds).
 
- Properties inherited from EasyTalk.Nodes.Core.Node
int ID [get, set]
 Gets or sets the node ID.
 
string NodeTypeString [get, set]
 Gets or sets the node type string.
 
float XPosition [get, set]
 Gets or sets the X position of the node.
 
float YPosition [get, set]
 Gets or sets the Y position of the node.
 
string Name [get, set]
 Gets or sets the name of the node.
 
float Width [get, set]
 Gets or sets the width of the node.
 
float Height [get, set]
 Gets or sets the height of the node.
 
NodeType NodeType [get, set]
 Gets or sets the node type.
 
List< NodeConnectionInputs [get, set]
 Gets or sets the List of input connections of the node.
 
List< NodeConnectionOutputs [get, set]
 Gets or sets the List of output connections of the node.
 

Private Attributes

string waitTime = "1.0"
 The string value for the amount of time to wait, in seconds.
 

Additional Inherited Members

- Static Public Member Functions inherited from EasyTalk.Nodes.Core.Node
static Node Deserialize (string json)
 Deserializes a Node from the specified JSON string.
 
- Protected Member Functions inherited from EasyTalk.Nodes.Core.Node
List< NodeConnectionFindFlowInputs ()
 Finds and returns a List of all inputs which are dialogue flow inputs.
 
List< NodeConnectionFindFlowOutputs ()
 Finds and returns a List of all outputs which are dialogue flow outputs.
 
- Protected Attributes inherited from EasyTalk.Nodes.Core.Node
int nodeId = NodeUtils.NextID()
 The ID of the node.
 
string name
 The name of the node.
 
NodeType nodeType
 The type of the node.
 
List< NodeConnectioninputs = new List<NodeConnection>()
 A List of input connections of the node.
 
List< NodeConnectionoutputs = new List<NodeConnection>()
 A List of output connections of the node.
 

Detailed Description

A node which waits for a period of time before allowing dialogue flow to continue.

Constructor & Destructor Documentation

◆ WaitNode()

EasyTalk.Nodes.Flow.WaitNode.WaitNode ( )

Creates a new WaitNode.

Member Function Documentation

◆ GetFlowInput()

NodeConnection EasyTalk.Nodes.Flow.WaitNode.GetFlowInput ( )

Returns the dialogue flow input for the node.

Returns
The dialogue flow input for the node.

Implements EasyTalk.Nodes.Core.DialogueFlowNode.

◆ GetFlowOutput()

NodeConnection EasyTalk.Nodes.Flow.WaitNode.GetFlowOutput ( )

Returns the dialogue flow output for the node.

Returns
The dialogue flow output for the node.

Implements EasyTalk.Nodes.Core.DialogueFlowNode.

◆ GetWaitTime()

float EasyTalk.Nodes.Flow.WaitNode.GetWaitTime ( )

Gets the amount of time to wait (in seconds).

Returns
The amount of time to wait (in seconds).

Member Data Documentation

◆ waitTime

string EasyTalk.Nodes.Flow.WaitNode.waitTime = "1.0"
private

The string value for the amount of time to wait, in seconds.

Property Documentation

◆ WaitTime

string EasyTalk.Nodes.Flow.WaitNode.WaitTime
getset

Gets or sets the string value for the wait time (in seconds).