Demos
To check out the demo scenes included with EasyTalk, just go to the 'Okitoki Games/EasyTalk' folder and double-click on the appropriate demo package for the render pipeline type you are using, then import the asssets for the demo.
Pipeline Type | Demo Package Name |
---|---|
Built-In | Demo_Built_In |
URP | Demo_URP |
HDRP | Demo_HDRP |
Demo 1
Demo 1
Demo 1 showcases some of the various ways that EasyTalk can be set up and used in games. The features demonstrated include:
- Playing/Manipulating Dialogue in a cutscene (Timeline)
- Screen-Space Dialogue
- Speech Bubbles (World-Space dialogue)
- Area Dialogue Controllers
- Activation of Dialogue on Entry
- Prompt on Entry
- Prompt implementation
- Dialogue Options
- Variable Injection
- Dynamic Dialogue logic
- Changing output based on prior choices
- Randomized dialogue paths
- Dialogue repition prevention
- Localization/Language change
- Infinitely Looping Dialogue
- Character Icon Implementation
- Animated Dialogue Text
- Using multiple Dialogue Displays
- Dialogue Events
- Enabling and disabling player controls
Demo 2
This demo is a barebones screen-space dialogue setup.
Demo 2
Demo 3
This demo shows how speech bubbles, area dialogue controllers, and multiple screen-space and world-space dialogue displays can be set up in different ways. It also demonstrates playing audio and playing dialogue in an infinite loop.
Demo 3