EasyTalk API
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EasyTalk.Controller.NodeHandler Member List

This is the complete list of members for EasyTalk.Controller.NodeHandler, including all inherited members.

ChooseOption(int optionIdx)EasyTalk.Controller.NodeHandler
Continue()EasyTalk.Controller.NodeHandler
convoIdxEasyTalk.Controller.NodeHandlerprotected
CreateBoolVariable(Node node)EasyTalk.Controller.NodeHandlerprivate
CreateFloatVariable(Node node)EasyTalk.Controller.NodeHandlerprivate
CreateIntVariable(Node node)EasyTalk.Controller.NodeHandlerprivate
CreateStringVariable(Node node)EasyTalk.Controller.NodeHandlerprivate
currentNodeEasyTalk.Controller.NodeHandlerprotected
DetermineNodeValue(Dictionary< int, object > nodeOutputValues, Node node)EasyTalk.Controller.NodeHandlerprivate
dialogueEasyTalk.Controller.NodeHandlerprivate
EnterDialogue(string entryPointName=null)EasyTalk.Controller.NodeHandler
entryMapEasyTalk.Controller.NodeHandlerprotected
entryNodeEasyTalk.Controller.NodeHandlerprotected
FindEntryNode()EasyTalk.Controller.NodeHandler
ForceExit()EasyTalk.Controller.NodeHandler
GetConversationLine()EasyTalk.Controller.NodeHandlerprivate
GetNextNode()EasyTalk.Controller.NodeHandlerprivate
GetVariable(string variableName)EasyTalk.Controller.NodeHandler
GetVariableValue(string variableName)EasyTalk.Controller.NodeHandler
GetVariableValues()EasyTalk.Controller.NodeHandler
HandleConversation()EasyTalk.Controller.NodeHandler
HandleExit()EasyTalk.Controller.NodeHandler
HandleJump()EasyTalk.Controller.NodeHandler
HandleOptionNode()EasyTalk.Controller.NodeHandler
HandlePathSelectorNode()EasyTalk.Controller.NodeHandler
HandlePauseNode()EasyTalk.Controller.NodeHandler
HandleStoryNode()EasyTalk.Controller.NodeHandler
HandleWaitNode()EasyTalk.Controller.NodeHandler
Initialize(Dialogue dialogue)EasyTalk.Controller.NodeHandler
inputIdToNodeMapEasyTalk.Controller.NodeHandlerprotected
jumpMapEasyTalk.Controller.NodeHandlerprotected
JumpToNodeAfterDelay(float delay, Node node)EasyTalk.Controller.NodeHandler
listenerEasyTalk.Controller.NodeHandlerprivate
LoadVariableValues(string prefix="", bool loadFromPlayerPrefs=false)EasyTalk.Controller.NodeHandler
LoadVariableValues(NodeVariableValueCollection valueCollection)EasyTalk.Controller.NodeHandler
NodeHandler(GameObject owner)EasyTalk.Controller.NodeHandler
outputIdToNodeMapEasyTalk.Controller.NodeHandlerprotected
ownerEasyTalk.Controller.NodeHandlerprotected
ProcessCurrentNode()EasyTalk.Controller.NodeHandler
ProcessNode(Node node)EasyTalk.Controller.NodeHandler
Propagate(Dictionary< int, object > nodeOutputValues, Node node)EasyTalk.Controller.NodeHandlerprivate
ReplaceVariablesInString(string text)EasyTalk.Controller.NodeHandler
ResetVariablesOnEntry()EasyTalk.Controller.NodeHandler
SaveVariableValues(string prefix="", bool saveToPlayerPrefs=false)EasyTalk.Controller.NodeHandler
SetListener(DialogueListener listener)EasyTalk.Controller.NodeHandler
SetVariableValue(string variableName, object variableValue)EasyTalk.Controller.NodeHandler
Translate(string text)EasyTalk.Controller.NodeHandler
Translate(string text, out string preTranslationText)EasyTalk.Controller.NodeHandler
TranslateText(string text)EasyTalk.Controller.NodeHandler
variablesEasyTalk.Controller.NodeHandlerprotected