| AddTask(Task task) | EasyTalk.Controller.NodeHandler | |
| AsyncExecutionCompleted(AsyncNode asyncNode) | EasyTalk.Controller.NodeHandler | private |
| ChooseOption(int optionIdx) | EasyTalk.Controller.NodeHandler | |
| Continue() | EasyTalk.Controller.NodeHandler | |
| convoIdx | EasyTalk.Controller.NodeHandler | protected |
| CreateBoolVariable(Node node) | EasyTalk.Controller.NodeHandler | private |
| CreateFloatVariable(Node node) | EasyTalk.Controller.NodeHandler | private |
| CreateIntVariable(Node node) | EasyTalk.Controller.NodeHandler | private |
| CreateNodeVariableValueCollection(Dictionary< string, NodeVariable > dialogueVariables) | EasyTalk.Controller.NodeHandler | private |
| CreateStringVariable(Node node) | EasyTalk.Controller.NodeHandler | private |
| CreateVariable(Type type, string variableName, object initialValue, object currentValue, bool resetOnEntry, bool isGlobal) | EasyTalk.Controller.NodeHandler | private |
| currentNode | EasyTalk.Controller.NodeHandler | protected |
| DetermineNodeValue(Dictionary< int, object > nodeOutputValues, Node node) | EasyTalk.Controller.NodeHandler | private |
| dialogue | EasyTalk.Controller.NodeHandler | private |
| dialogueSettings | EasyTalk.Controller.NodeHandler | private |
| DialolgueSettings | EasyTalk.Controller.NodeHandler | |
| DisplayLine(ConversationLine line) | EasyTalk.Controller.NodeHandler | |
| EnterDialogue(string entryPointName=null) | EasyTalk.Controller.NodeHandler | |
| entryMap | EasyTalk.Controller.NodeHandler | protected |
| entryNode | EasyTalk.Controller.NodeHandler | protected |
| ExecutionCompleted(AsyncNode asyncNode) | EasyTalk.Controller.NodeHandler | |
| FindEntryNode() | EasyTalk.Controller.NodeHandler | |
| ForceExit() | EasyTalk.Controller.NodeHandler | |
| GetConversationLine() | EasyTalk.Controller.NodeHandler | private |
| GetGlobalVariableValues() | EasyTalk.Controller.NodeHandler | |
| GetNextNode() | EasyTalk.Controller.NodeHandler | |
| GetVariable(string variableName) | EasyTalk.Controller.NodeHandler | |
| GetVariableValue(string variableName) | EasyTalk.Controller.NodeHandler | |
| GetVariableValues() | EasyTalk.Controller.NodeHandler | |
| globalVariables | EasyTalk.Controller.NodeHandler | protectedstatic |
| HandleAppendNode() | EasyTalk.Controller.NodeHandler | |
| HandleConversation() | EasyTalk.Controller.NodeHandler | |
| HandleExit() | EasyTalk.Controller.NodeHandler | |
| HandleGotoNode() | EasyTalk.Controller.NodeHandler | private |
| HandleJump() | EasyTalk.Controller.NodeHandler | |
| HandleOptionNode() | EasyTalk.Controller.NodeHandler | |
| HandlePathSelectorNode() | EasyTalk.Controller.NodeHandler | |
| HandlePauseNode() | EasyTalk.Controller.NodeHandler | |
| HandleStoryNode() | EasyTalk.Controller.NodeHandler | |
| HandleWaitNode() | EasyTalk.Controller.NodeHandler | |
| Initialize(Dialogue dialogue) | EasyTalk.Controller.NodeHandler | |
| InitializeGlobalVariables(DialogueRegistry registry=null) | EasyTalk.Controller.NodeHandler | |
| inputIdToNodeMap | EasyTalk.Controller.NodeHandler | protected |
| isProcessingAsyncNode | EasyTalk.Controller.NodeHandler | private |
| isWaitingForNodeValueDetermination | EasyTalk.Controller.NodeHandler | private |
| jumpMap | EasyTalk.Controller.NodeHandler | protected |
| JumpToNodeAfterDelay(float delay, Node node) | EasyTalk.Controller.NodeHandler | |
| Listener | EasyTalk.Controller.NodeHandler | |
| listener | EasyTalk.Controller.NodeHandler | private |
| LoadGlobalVariables() | EasyTalk.Controller.NodeHandler | private |
| LoadGlobalVariableValues(string prefix="", bool loadFromPlayerPrefs=false) | EasyTalk.Controller.NodeHandler | |
| LoadGlobalVariableValues(NodeVariableValueCollection valueCollection) | EasyTalk.Controller.NodeHandler | |
| LoadVariables() | EasyTalk.Controller.NodeHandler | private |
| LoadVariableValueCollection(string suffix, string prefix="", bool loadFromPlayerPrefs=false) | EasyTalk.Controller.NodeHandler | private |
| LoadVariableValues(string prefix="", bool loadFromPlayerPrefs=false) | EasyTalk.Controller.NodeHandler | |
| LoadVariableValues(NodeVariableValueCollection valueCollection) | EasyTalk.Controller.NodeHandler | |
| LoadVariableValuesFromCollection(NodeVariableValueCollection valueCollection, Dictionary< string, NodeVariable > dialogueVariables) | EasyTalk.Controller.NodeHandler | private |
| NodeHandler(GameObject owner) | EasyTalk.Controller.NodeHandler | |
| nodeValues | EasyTalk.Controller.NodeHandler | private |
| outputIdToNodeMap | EasyTalk.Controller.NodeHandler | protected |
| owner | EasyTalk.Controller.NodeHandler | protected |
| ProcessCurrentNode() | EasyTalk.Controller.NodeHandler | |
| ProcessNode(Node node) | EasyTalk.Controller.NodeHandler | |
| Propagate(Dictionary< int, object > nodeOutputValues, Node node) | EasyTalk.Controller.NodeHandler | private |
| ReplaceVariablesInString(string text) | EasyTalk.Controller.NodeHandler | |
| ResetVariablesOnEntry() | EasyTalk.Controller.NodeHandler | |
| SaveGlobalVariables() | EasyTalk.Controller.NodeHandler | private |
| SaveGlobalVariableValues(string prefix="", bool saveToPlayerPrefs=false) | EasyTalk.Controller.NodeHandler | |
| SaveVariables() | EasyTalk.Controller.NodeHandler | private |
| SaveVariableValues(string prefix="", bool saveToPlayerPrefs=false) | EasyTalk.Controller.NodeHandler | |
| SaveVariableValues(NodeVariableValueCollection variableValues, string suffix, string prefix="", bool saveToPlayerPrefs=false) | EasyTalk.Controller.NodeHandler | private |
| SetListener(DialogueListener listener) | EasyTalk.Controller.NodeHandler | |
| SetVariableValue(string variableName, object variableValue) | EasyTalk.Controller.NodeHandler | |
| tasks | EasyTalk.Controller.NodeHandler | private |
| Translate(string text) | EasyTalk.Controller.NodeHandler | |
| Translate(string text, out string preTranslationText) | EasyTalk.Controller.NodeHandler | |
| TranslateText(string text) | EasyTalk.Controller.NodeHandler | |
| Update() | EasyTalk.Controller.NodeHandler | |
| variables | EasyTalk.Controller.NodeHandler | protected |