AddTask(Task task) | EasyTalk.Controller.NodeHandler | |
AsyncExecutionCompleted(AsyncNode asyncNode) | EasyTalk.Controller.NodeHandler | private |
ChooseOption(int optionIdx) | EasyTalk.Controller.NodeHandler | |
Continue() | EasyTalk.Controller.NodeHandler | |
convoIdx | EasyTalk.Controller.NodeHandler | protected |
CreateBoolVariable(Node node) | EasyTalk.Controller.NodeHandler | private |
CreateFloatVariable(Node node) | EasyTalk.Controller.NodeHandler | private |
CreateIntVariable(Node node) | EasyTalk.Controller.NodeHandler | private |
CreateNodeVariableValueCollection(Dictionary< string, NodeVariable > dialogueVariables) | EasyTalk.Controller.NodeHandler | private |
CreateStringVariable(Node node) | EasyTalk.Controller.NodeHandler | private |
CreateVariable(Type type, string variableName, object initialValue, object currentValue, bool resetOnEntry, bool isGlobal) | EasyTalk.Controller.NodeHandler | private |
currentNode | EasyTalk.Controller.NodeHandler | protected |
DetermineNodeValue(Dictionary< int, object > nodeOutputValues, Node node) | EasyTalk.Controller.NodeHandler | private |
dialogue | EasyTalk.Controller.NodeHandler | private |
dialogueSettings | EasyTalk.Controller.NodeHandler | private |
DialolgueSettings | EasyTalk.Controller.NodeHandler | |
DisplayLine(ConversationLine line) | EasyTalk.Controller.NodeHandler | |
EnterDialogue(string entryPointName=null) | EasyTalk.Controller.NodeHandler | |
entryMap | EasyTalk.Controller.NodeHandler | protected |
entryNode | EasyTalk.Controller.NodeHandler | protected |
ExecutionCompleted(AsyncNode asyncNode) | EasyTalk.Controller.NodeHandler | |
FindEntryNode() | EasyTalk.Controller.NodeHandler | |
ForceExit() | EasyTalk.Controller.NodeHandler | |
GetConversationLine() | EasyTalk.Controller.NodeHandler | private |
GetGlobalVariableValues() | EasyTalk.Controller.NodeHandler | |
GetNextNode() | EasyTalk.Controller.NodeHandler | |
GetVariable(string variableName) | EasyTalk.Controller.NodeHandler | |
GetVariableValue(string variableName) | EasyTalk.Controller.NodeHandler | |
GetVariableValues() | EasyTalk.Controller.NodeHandler | |
globalVariables | EasyTalk.Controller.NodeHandler | protectedstatic |
HandleConversation() | EasyTalk.Controller.NodeHandler | |
HandleExit() | EasyTalk.Controller.NodeHandler | |
HandleJump() | EasyTalk.Controller.NodeHandler | |
HandleOptionNode() | EasyTalk.Controller.NodeHandler | |
HandlePathSelectorNode() | EasyTalk.Controller.NodeHandler | |
HandlePauseNode() | EasyTalk.Controller.NodeHandler | |
HandleStoryNode() | EasyTalk.Controller.NodeHandler | |
HandleWaitNode() | EasyTalk.Controller.NodeHandler | |
Initialize(Dialogue dialogue) | EasyTalk.Controller.NodeHandler | |
InitializeGlobalVariables(DialogueRegistry registry=null) | EasyTalk.Controller.NodeHandler | |
inputIdToNodeMap | EasyTalk.Controller.NodeHandler | protected |
isProcessingAsyncNode | EasyTalk.Controller.NodeHandler | private |
isWaitingForNodeValueDetermination | EasyTalk.Controller.NodeHandler | private |
jumpMap | EasyTalk.Controller.NodeHandler | protected |
JumpToNodeAfterDelay(float delay, Node node) | EasyTalk.Controller.NodeHandler | |
listener | EasyTalk.Controller.NodeHandler | private |
Listener | EasyTalk.Controller.NodeHandler | |
LoadGlobalVariables() | EasyTalk.Controller.NodeHandler | private |
LoadGlobalVariableValues(string prefix="", bool loadFromPlayerPrefs=false) | EasyTalk.Controller.NodeHandler | |
LoadGlobalVariableValues(NodeVariableValueCollection valueCollection) | EasyTalk.Controller.NodeHandler | private |
LoadVariables() | EasyTalk.Controller.NodeHandler | private |
LoadVariableValueCollection(string suffix, string prefix="", bool loadFromPlayerPrefs=false) | EasyTalk.Controller.NodeHandler | private |
LoadVariableValues(string prefix="", bool loadFromPlayerPrefs=false) | EasyTalk.Controller.NodeHandler | |
LoadVariableValues(NodeVariableValueCollection valueCollection) | EasyTalk.Controller.NodeHandler | private |
LoadVariableValuesFromCollection(NodeVariableValueCollection valueCollection, Dictionary< string, NodeVariable > dialogueVariables) | EasyTalk.Controller.NodeHandler | private |
NodeHandler(GameObject owner) | EasyTalk.Controller.NodeHandler | |
nodeValues | EasyTalk.Controller.NodeHandler | private |
outputIdToNodeMap | EasyTalk.Controller.NodeHandler | protected |
owner | EasyTalk.Controller.NodeHandler | protected |
ProcessCurrentNode() | EasyTalk.Controller.NodeHandler | |
ProcessNode(Node node) | EasyTalk.Controller.NodeHandler | |
Propagate(Dictionary< int, object > nodeOutputValues, Node node) | EasyTalk.Controller.NodeHandler | private |
ReplaceVariablesInString(string text) | EasyTalk.Controller.NodeHandler | |
ResetVariablesOnEntry() | EasyTalk.Controller.NodeHandler | |
SaveGlobalVariables() | EasyTalk.Controller.NodeHandler | private |
SaveGlobalVariableValues(string prefix="", bool saveToPlayerPrefs=false) | EasyTalk.Controller.NodeHandler | |
SaveVariables() | EasyTalk.Controller.NodeHandler | private |
SaveVariableValues(string prefix="", bool saveToPlayerPrefs=false) | EasyTalk.Controller.NodeHandler | |
SaveVariableValues(NodeVariableValueCollection variableValues, string suffix, string prefix="", bool saveToPlayerPrefs=false) | EasyTalk.Controller.NodeHandler | private |
SetListener(DialogueListener listener) | EasyTalk.Controller.NodeHandler | |
SetVariableValue(string variableName, object variableValue) | EasyTalk.Controller.NodeHandler | |
tasks | EasyTalk.Controller.NodeHandler | private |
Translate(string text) | EasyTalk.Controller.NodeHandler | |
Translate(string text, out string preTranslationText) | EasyTalk.Controller.NodeHandler | |
TranslateText(string text) | EasyTalk.Controller.NodeHandler | |
Update() | EasyTalk.Controller.NodeHandler | |
variables | EasyTalk.Controller.NodeHandler | protected |