EasyTalk API
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EasyTalk.Controller.NodeHandler Member List

This is the complete list of members for EasyTalk.Controller.NodeHandler, including all inherited members.

AddTask(Task task)EasyTalk.Controller.NodeHandler
AsyncExecutionCompleted(AsyncNode asyncNode)EasyTalk.Controller.NodeHandlerprivate
AttemptTranslationAndForceVariableReplacement(string text, NodeType nodeType, out string translatedString)EasyTalk.Controller.NodeHandler
AttemptTranslationForNode(string text, NodeType nodeType, out string translatedString)EasyTalk.Controller.NodeHandler
ChooseOption(int optionIdx)EasyTalk.Controller.NodeHandler
Continue()EasyTalk.Controller.NodeHandler
convoIdxEasyTalk.Controller.NodeHandlerprotected
CreateBoolVariable(Node node)EasyTalk.Controller.NodeHandlerprivate
CreateFloatVariable(Node node)EasyTalk.Controller.NodeHandlerprivate
CreateIntVariable(Node node)EasyTalk.Controller.NodeHandlerprivate
CreateNodeVariableValueCollection(Dictionary< string, NodeVariable > dialogueVariables)EasyTalk.Controller.NodeHandlerprivate
CreateStringVariable(Node node)EasyTalk.Controller.NodeHandlerprivate
CreateVariable(Type type, string variableName, object initialValue, object currentValue, bool resetOnEntry, bool isGlobal)EasyTalk.Controller.NodeHandlerprivate
currentNodeEasyTalk.Controller.NodeHandlerprotected
DetermineNodeValue(Dictionary< int, object > nodeOutputValues, Node node)EasyTalk.Controller.NodeHandlerprivate
dialogueEasyTalk.Controller.NodeHandlerprivate
DialogueSettingsEasyTalk.Controller.NodeHandler
dialogueSettingsEasyTalk.Controller.NodeHandlerprivate
DisplayLine(ConversationLine line)EasyTalk.Controller.NodeHandler
EnterDialogue(string entryPointName=null)EasyTalk.Controller.NodeHandler
entryMapEasyTalk.Controller.NodeHandlerprotected
entryNodeEasyTalk.Controller.NodeHandlerprotected
ExecutionCompleted(AsyncNode asyncNode)EasyTalk.Controller.NodeHandler
FindEntryNode()EasyTalk.Controller.NodeHandler
ForceExit()EasyTalk.Controller.NodeHandler
GetConversationLine()EasyTalk.Controller.NodeHandlerprivate
GetGlobalVariableValues()EasyTalk.Controller.NodeHandler
GetNextNode()EasyTalk.Controller.NodeHandler
GetVariable(string variableName)EasyTalk.Controller.NodeHandler
GetVariableValue(string variableName)EasyTalk.Controller.NodeHandler
GetVariableValues()EasyTalk.Controller.NodeHandler
globalVariablesEasyTalk.Controller.NodeHandlerprotectedstatic
HandleAppendNode()EasyTalk.Controller.NodeHandler
HandleConversation()EasyTalk.Controller.NodeHandler
HandleExit()EasyTalk.Controller.NodeHandler
HandleGotoNode()EasyTalk.Controller.NodeHandlerprivate
HandleJump()EasyTalk.Controller.NodeHandler
HandleOptionNode()EasyTalk.Controller.NodeHandler
HandlePathSelectorNode()EasyTalk.Controller.NodeHandler
HandlePauseNode()EasyTalk.Controller.NodeHandler
HandleStoryNode()EasyTalk.Controller.NodeHandler
HandleWaitNode()EasyTalk.Controller.NodeHandler
Initialize(Dialogue dialogue)EasyTalk.Controller.NodeHandler
InitializeGlobalVariables(DialogueRegistry registry=null)EasyTalk.Controller.NodeHandler
inputIdToNodeMapEasyTalk.Controller.NodeHandlerprotected
IsNodeTranslationSupported(NodeType nodeType)EasyTalk.Controller.NodeHandlerprivate
isProcessingAsyncNodeEasyTalk.Controller.NodeHandlerprivate
isWaitingForNodeValueDeterminationEasyTalk.Controller.NodeHandlerprivate
jumpMapEasyTalk.Controller.NodeHandlerprotected
JumpToNodeAfterDelay(float delay, Node node)EasyTalk.Controller.NodeHandler
listenerEasyTalk.Controller.NodeHandlerprivate
ListenerEasyTalk.Controller.NodeHandler
LoadGlobalVariables()EasyTalk.Controller.NodeHandlerprivate
LoadGlobalVariableValues(string prefix="", bool loadFromPlayerPrefs=false)EasyTalk.Controller.NodeHandler
LoadGlobalVariableValues(NodeVariableValueCollection valueCollection)EasyTalk.Controller.NodeHandler
LoadVariables()EasyTalk.Controller.NodeHandlerprivate
LoadVariableValueCollection(string suffix, string prefix="", bool loadFromPlayerPrefs=false)EasyTalk.Controller.NodeHandlerprivate
LoadVariableValues(string prefix="", bool loadFromPlayerPrefs=false)EasyTalk.Controller.NodeHandler
LoadVariableValues(NodeVariableValueCollection valueCollection)EasyTalk.Controller.NodeHandler
LoadVariableValuesFromCollection(NodeVariableValueCollection valueCollection, Dictionary< string, NodeVariable > dialogueVariables)EasyTalk.Controller.NodeHandlerprivate
NodeHandler(GameObject owner)EasyTalk.Controller.NodeHandler
nodeValuesEasyTalk.Controller.NodeHandlerprivate
outputIdToNodeMapEasyTalk.Controller.NodeHandlerprotected
ownerEasyTalk.Controller.NodeHandlerprotected
ProcessCurrentNode()EasyTalk.Controller.NodeHandler
ProcessNode(Node node)EasyTalk.Controller.NodeHandler
Propagate(Dictionary< int, object > nodeOutputValues, Node node)EasyTalk.Controller.NodeHandlerprivate
ReplaceVariablesInString(string text)EasyTalk.Controller.NodeHandler
ResetVariablesOnEntry()EasyTalk.Controller.NodeHandler
SaveGlobalVariables()EasyTalk.Controller.NodeHandlerprivate
SaveGlobalVariableValues(string prefix="", bool saveToPlayerPrefs=false)EasyTalk.Controller.NodeHandler
SaveVariables()EasyTalk.Controller.NodeHandlerprivate
SaveVariableValues(string prefix="", bool saveToPlayerPrefs=false)EasyTalk.Controller.NodeHandler
SaveVariableValues(NodeVariableValueCollection variableValues, string suffix, string prefix="", bool saveToPlayerPrefs=false)EasyTalk.Controller.NodeHandlerprivate
SetListener(DialogueListener listener)EasyTalk.Controller.NodeHandler
SetVariableValue(string variableName, object variableValue)EasyTalk.Controller.NodeHandler
tasksEasyTalk.Controller.NodeHandlerprivate
Translate(string text)EasyTalk.Controller.NodeHandler
Translate(string text, out string preTranslationText)EasyTalk.Controller.NodeHandler
TranslateText(string text)EasyTalk.Controller.NodeHandler
Update()EasyTalk.Controller.NodeHandler
variablesEasyTalk.Controller.NodeHandlerprotected