EasyTalk API
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EasyTalk.Controller.NodeHandler Member List

This is the complete list of members for EasyTalk.Controller.NodeHandler, including all inherited members.

AddTask(Task task)EasyTalk.Controller.NodeHandler
AsyncExecutionCompleted(AsyncNode asyncNode)EasyTalk.Controller.NodeHandlerprivate
ChooseOption(int optionIdx)EasyTalk.Controller.NodeHandler
Continue()EasyTalk.Controller.NodeHandler
convoIdxEasyTalk.Controller.NodeHandlerprotected
CreateBoolVariable(Node node)EasyTalk.Controller.NodeHandlerprivate
CreateFloatVariable(Node node)EasyTalk.Controller.NodeHandlerprivate
CreateIntVariable(Node node)EasyTalk.Controller.NodeHandlerprivate
CreateNodeVariableValueCollection(Dictionary< string, NodeVariable > dialogueVariables)EasyTalk.Controller.NodeHandlerprivate
CreateStringVariable(Node node)EasyTalk.Controller.NodeHandlerprivate
CreateVariable(Type type, string variableName, object initialValue, object currentValue, bool resetOnEntry, bool isGlobal)EasyTalk.Controller.NodeHandlerprivate
currentNodeEasyTalk.Controller.NodeHandlerprotected
DetermineNodeValue(Dictionary< int, object > nodeOutputValues, Node node)EasyTalk.Controller.NodeHandlerprivate
dialogueEasyTalk.Controller.NodeHandlerprivate
dialogueSettingsEasyTalk.Controller.NodeHandlerprivate
DialolgueSettingsEasyTalk.Controller.NodeHandler
DisplayLine(ConversationLine line)EasyTalk.Controller.NodeHandler
EnterDialogue(string entryPointName=null)EasyTalk.Controller.NodeHandler
entryMapEasyTalk.Controller.NodeHandlerprotected
entryNodeEasyTalk.Controller.NodeHandlerprotected
ExecutionCompleted(AsyncNode asyncNode)EasyTalk.Controller.NodeHandler
FindEntryNode()EasyTalk.Controller.NodeHandler
ForceExit()EasyTalk.Controller.NodeHandler
GetConversationLine()EasyTalk.Controller.NodeHandlerprivate
GetGlobalVariableValues()EasyTalk.Controller.NodeHandler
GetNextNode()EasyTalk.Controller.NodeHandler
GetVariable(string variableName)EasyTalk.Controller.NodeHandler
GetVariableValue(string variableName)EasyTalk.Controller.NodeHandler
GetVariableValues()EasyTalk.Controller.NodeHandler
globalVariablesEasyTalk.Controller.NodeHandlerprotectedstatic
HandleConversation()EasyTalk.Controller.NodeHandler
HandleExit()EasyTalk.Controller.NodeHandler
HandleJump()EasyTalk.Controller.NodeHandler
HandleOptionNode()EasyTalk.Controller.NodeHandler
HandlePathSelectorNode()EasyTalk.Controller.NodeHandler
HandlePauseNode()EasyTalk.Controller.NodeHandler
HandleStoryNode()EasyTalk.Controller.NodeHandler
HandleWaitNode()EasyTalk.Controller.NodeHandler
Initialize(Dialogue dialogue)EasyTalk.Controller.NodeHandler
InitializeGlobalVariables(DialogueRegistry registry=null)EasyTalk.Controller.NodeHandler
inputIdToNodeMapEasyTalk.Controller.NodeHandlerprotected
isProcessingAsyncNodeEasyTalk.Controller.NodeHandlerprivate
isWaitingForNodeValueDeterminationEasyTalk.Controller.NodeHandlerprivate
jumpMapEasyTalk.Controller.NodeHandlerprotected
JumpToNodeAfterDelay(float delay, Node node)EasyTalk.Controller.NodeHandler
listenerEasyTalk.Controller.NodeHandlerprivate
ListenerEasyTalk.Controller.NodeHandler
LoadGlobalVariables()EasyTalk.Controller.NodeHandlerprivate
LoadGlobalVariableValues(string prefix="", bool loadFromPlayerPrefs=false)EasyTalk.Controller.NodeHandler
LoadGlobalVariableValues(NodeVariableValueCollection valueCollection)EasyTalk.Controller.NodeHandlerprivate
LoadVariables()EasyTalk.Controller.NodeHandlerprivate
LoadVariableValueCollection(string suffix, string prefix="", bool loadFromPlayerPrefs=false)EasyTalk.Controller.NodeHandlerprivate
LoadVariableValues(string prefix="", bool loadFromPlayerPrefs=false)EasyTalk.Controller.NodeHandler
LoadVariableValues(NodeVariableValueCollection valueCollection)EasyTalk.Controller.NodeHandlerprivate
LoadVariableValuesFromCollection(NodeVariableValueCollection valueCollection, Dictionary< string, NodeVariable > dialogueVariables)EasyTalk.Controller.NodeHandlerprivate
NodeHandler(GameObject owner)EasyTalk.Controller.NodeHandler
nodeValuesEasyTalk.Controller.NodeHandlerprivate
outputIdToNodeMapEasyTalk.Controller.NodeHandlerprotected
ownerEasyTalk.Controller.NodeHandlerprotected
ProcessCurrentNode()EasyTalk.Controller.NodeHandler
ProcessNode(Node node)EasyTalk.Controller.NodeHandler
Propagate(Dictionary< int, object > nodeOutputValues, Node node)EasyTalk.Controller.NodeHandlerprivate
ReplaceVariablesInString(string text)EasyTalk.Controller.NodeHandler
ResetVariablesOnEntry()EasyTalk.Controller.NodeHandler
SaveGlobalVariables()EasyTalk.Controller.NodeHandlerprivate
SaveGlobalVariableValues(string prefix="", bool saveToPlayerPrefs=false)EasyTalk.Controller.NodeHandler
SaveVariables()EasyTalk.Controller.NodeHandlerprivate
SaveVariableValues(string prefix="", bool saveToPlayerPrefs=false)EasyTalk.Controller.NodeHandler
SaveVariableValues(NodeVariableValueCollection variableValues, string suffix, string prefix="", bool saveToPlayerPrefs=false)EasyTalk.Controller.NodeHandlerprivate
SetListener(DialogueListener listener)EasyTalk.Controller.NodeHandler
SetVariableValue(string variableName, object variableValue)EasyTalk.Controller.NodeHandler
tasksEasyTalk.Controller.NodeHandlerprivate
Translate(string text)EasyTalk.Controller.NodeHandler
Translate(string text, out string preTranslationText)EasyTalk.Controller.NodeHandler
TranslateText(string text)EasyTalk.Controller.NodeHandler
Update()EasyTalk.Controller.NodeHandler
variablesEasyTalk.Controller.NodeHandlerprotected